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Evolving Useful Objects

The social spaces of online worlds thrive through object design and interaction. Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. Once a desired threshold is reached, the object can be distributed in-world, and in the future manifactured on-demand via 3d printing personal fabrication methods. <br><br>Talk held at CMP's Life 2.0 Summit on 21 September 2007, in Second Life.

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Evolving Useful Objects

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  1. Evolving Useful ObjectsAn Evolutionary Approach to Maximizing Object Utility Life 2.0 Summit, 21 September 2007 David Orban www.davidorban.com

  2. What are we going to talk about? www.davidorban.com • Design spaces • Objects • Algorithms • Communities • Recursive analysis

  3. Objective of the presentation www.davidorban.com • The social spaces of Second Life thrive through object design and interaction. • Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. • Open questions remain on how far the approach can go.

  4. Industrial design and production www.davidorban.com • Ideas lead to models, to prototypes • Small focus groups precede mass production • Stock levels are guesswork • Inefficiency and waste at every stage

  5. Genetic algorithms evolve www.davidorban.com • Bottom up approach • Automated seeding and testing • Dead branches don't matter • Goal emerges through constraints

  6. Social spaces gain center stage www.davidorban.com • Web based solutions compete • Searching through the solution space • Using the resources of our time and voluntary efforts • Value in emerging properties

  7. Native creativity in Online Worlds www.davidorban.com • Residents interact and experiment • Communities are vital if they are interactive • Every object is internet connected...and now let's put it all together...

  8. Object evolution in Second Life www.davidorban.com • Seed different groups with variants of objects • Measure usage levels, as indicators of satisfaction • Cull, and Repeat! Replication, Variation, Selection = Evolution

  9. Examples: button bar, 3D mind map www.davidorban.com • Clarification • Moderation • Semantic Tracking

  10. Further research www.davidorban.com • Finding ample classesof objects • Enlarging sample communities • Integrating functional change • Assuring scalability...and now a big jump...

  11. Personal fabrication via 3D printers • Setting a threshold in the utility function • Producing just valuable objects • Consumers become co-designers • Reduce inefficiency and waste • Save the world! www.davidorban.com

  12. Contact information www.davidorban.com David Orban david@davidorban.com www.davidorban.com Davidorban Agnon Vulcano Second Life

  13. Sources and thanks www.davidorban.com Images: 'star_trooper' 'Stig Nygaard' 'Gaetan Lee' 'wili_hybrid' 'ssh' 'chuckp' 'oskay' fabathome 'extranoise' 'DanielKHC' 'who.int' 'ladigue_99' 'jurvetson' Thanks to: • Gianni Degli Antoni • Linden Lab • CMP Life 2.0 • Wikipedia • Google • flickr

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