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File Systems. What is a file system? A method for storing and accessing files We’ll concentrate on: User interface to files Naming, access System representation of and access to files Structure, protection Translation between user and system views. File System Components. Disk Management
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File Systems • What is a file system? • A method for storing and accessing files • We’ll concentrate on: • User interface to files • Naming, access • System representation of and access to files • Structure, protection • Translation between user and system views
File System Components • Disk Management • How to arrange collection of disk blocks into files • Naming • User gives file name, not track 50, platter 5, etc • Protection • Keep information secure • Reliability/durability • When system crashes, lost stuff in memory, but want files to be durable
Long-term Information Storage • Must store large amounts of data • Information stored must survive the termination of the process using it • Multiple processes must be able to access the information concurrently
Characteristics of Secondary Storage • Large amounts • At least 1 GB • Slow to access • Milliseconds • It’s free • Not quite, but close • It’s there • Hangs around for a long time
Create Delete Open Close Read Write Append Seek Change current offset Get attributes Set Attributes Modifications times, protection bits Rename File Operations (User Interface)
Alternative Interface: Memory-Mapped Files • Traditional file interface through system calls • Open file • Read data from file • (Possibly) modify files • Write data to file • Close file • Would be nicer to: • Map file into address space, starting at addr. X • (possibly) modify elements of X • Close file
Memory-Mapped Files, cont • Use virtual memory: • Provide familiar load/store access to files • Instead of read/write • Use file itself as backing store (no swapfile) • On close, file implicitly written to disk • Advantages: • Less cumbersome, eliminate a copy • Disadvantages: • What about large files, synchronizations, sharing? UNIX provides this: mmap(fileId, virtAddr)
File Types • Regular files • ASCII or binary • Executable file (binary) have headers with: Magic #, text size, data size, etc.. • Directories • Character/Block special files
Directories (user interface) • Generally, tree-structured • Consist of 0 or more files • Operations: • Create, delete, open, close, read, list • Link • Same file in multiple directories • Unlink • Remove a directory entry
Organize the Directory (Logically) to Obtain • Efficiency – locating a file quickly. • Naming – convenient to users. • Two users can have same name for different files. • The same file can have several different names. • Grouping – logical grouping of files by properties, (e.g., all Java programs, all games, …)
Types of File Access • Sequential access • read all bytes/records from the beginning • cannot jump around, could rewind or back up • convenient when medium was ma tape • Direct access (random access) • bytes/records read in any order • essential for data base systems • read can be … • move file marker (seek), then read or … • read and then move file marker • Content-based access • “find a certain type of data, e.g. person under 25 years old; this is really a database search
How are files typically used? • Most files are small (for example .login, .c files) • Large files use up most of the disk space • Ex: image processing, multimedia • Large files account for most of the bytes transferred to/from disk Bad News: need everything to be efficient • Need small files to be efficient, since lots of them • Need large files to be efficient, since most of the disk space, most of the I/O due to them
File System Implementation • Need to decide • How to translate between user and system view • How to store file on disk • How system accesses file on disk • How to manage disk spaces
Some Attributes of Open Files • Offset • Protection bits • File size • Modification times • Pointers to disk blocks • Open count • Cache
Translating Between User and System (single-process OS only) • Example: • fileId = Open (“foo”); • Read(buf, nbytes, filedId); • Open creates new openfile table entry • On read, fileId indexes into openfile table • Openfile table contains: • Everything on last slides
Translating Between User and System (multiprogrammed OS) • Same interface • Open, followed by Read • More complicated implementation • Need to worry about files sharing • UNIX • File descriptor points to system-wide table • System wide-table contains offset, protection, pointer to “I-node” • I-node contains pointers to blocks, file size, etc.
How is file stored? • Contiguous allocation • Linked allocation • Couple variation • Indexed allocation • Many variation
Contiguous Allocation • User must give file size in advance • Find free space on disk using first fit/best fit • Advantages • Fast sequential access • Fast random (direct) access • Disadvantages • External fragmentation • Hard to increase file size (moving it very expensive)
Linked Allocation • Hard to increase file size with contiguous • So, use linked blocks • Each block contains pointer to next block • Allows blocks to reside anywhere on disk • This is main advantage – can increase file size • However • Sequential access: seek between each block • Direct access: horrible • Unreliable (lose block, lose rest of file)
FAT (File Allocation Table) • Used in MS-DOS • Basically an offshoot of linked allocation • Keep the linked list in a separate part of the disk • Read FAT into memory (or cache it) • Find block by traversing FAT • Then go get it on disk • Reduces number of disk reads
Indexed Allocation • Still want to put free block anywhere on disk • Bring together all pointers into one block • “index block” • File creation: set pointers to NULL • On write, find free block on disk, set pointer • Direct access: read index block, find right block • Similar mechanism to paging
Index Block Problems • How big should index block be? • Too large =>waste space for small files • Too small => painful when gets too large • Options for large files • Link index blocks • Multilevel index • Read bunch of index blocks, then get data • Bad for small files • Combined scheme
Combined Scheme (UNIX) • Keep some pointers to disk blocks • Keep a few indirect pointers to index blocks • Example (UNIX 4.2) • I-node contains 15 pointers • 12 to disk blocks (data) • 1 each to single, double, triple indirect block • Relatively simple, extensible, small files good • Large files: takes many read
Implementing Directories (1) • List • Simple, slow • O(n) search if list is linear • O(log n) search if kept sorted • Hashable • More efficient searching • Hash on file name, use result to index into list • Need to choose good has function • UNIX uses this (need to rehash sometimes)
Implementing Directories (2) (a) A simple directory fixed size entries disk addresses and attributes in directory entry (b) Directory in which each entry just refers to an i-node
Shared Files (1) File system containing a shared file
Shared Files (2) (a) Situation prior to linking (b) After the link is created (c) After the original owner removes the file
Free-Space Management • Bit vector (n blocks) 0 1 2 n-1 … 0 block[i] free 1 block[i] occupied bit[i] = Block number calculation (number of bits per word) * (number of 0-value words) + offset of first 1 bit
Free-Space Management (Cont.) • Bit map requires extra space. Example: block size = 212 bytes disk size = 230 bytes (1 gigabyte) n = 230/212 = 218 bits (or 32K bytes) • Easy to get contiguous files • Linked list (free list) • Cannot get contiguous space easily • No waste of space • Grouping • Counting
Free-Space Management (Cont.) • Need to protect: • Pointer to free list • Bit map • Must be kept on disk • Copy in memory and disk may differ. • Cannot allow for block[i] to have a situation where bit[i] = 1 in memory and bit[i] = 0 on disk. • Solution: • Set bit[i] = 1 in disk. • Allocate block[i] • Set bit[i] = 1 in memory
Efficiency and Performance • Efficiency dependent on: • disk allocation and directory algorithms • types of data kept in file’s directory entry • Performance • disk cache – separate section of main memory for frequently used blocks • free-behind and read-ahead – techniques to optimize sequential access • improve PC performance by dedicating section of memory as virtual disk, or RAM disk.