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Artificial Intelligence (and Games). Jonathan Schaeffer Department of Computing Science University of Alberta jonathan@ualberta.ca. GAMES Research Group. Largest AI research group using games Classic Games Chess, checkers, go… Poker, hearts, spades… General game playing
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Artificial Intelligence(and Games) Jonathan Schaeffer Department of Computing Science University of Alberta jonathan@ualberta.ca
GAMES Research Group • Largest AI research group using games • Classic Games • Chess, checkers, go… • Poker, hearts, spades… • General game playing • Commercial games • Role-playing (BioWare) • Sports (Electronic Arts)
What is AI? • Amnesty International? • Artificial Insemination? • Army Intelligence? • Air India? • Three-toed sloth from South America?
Artificial Intelligence • Field of computing science concerned with making computers do tasks that we regard as requiring intelligence. • All encompassing: reasoning, vision, language, learning, creativity, robotics, planning, etc.
The Computer (R)Evolution Need to re-think what it means to think.
AI and History One of the most profound contributions of the 20th century is the realization that intelligent behavior can be realized by non-human information processing architectures.
AI is a Moving Target • Imagine going back in time… • 1910: “Black box” that can correct your spelling and grammar • 1960: Flying an airplane without human intervention • No one thinks of the above as AI • Once something becomes understood, it no longer is regarded as AI
…Different Solving Methods How? Why? What? Where? When?
Looking Under the Hood Peek inside a “smart” program and you may find little that is “intelligent”. Yet computers do “intelligent” things. Is this a paradox? What is intelligence?
Chess: Man vs Machine Garry Kasparov versus Deep Blue (1997)
Man Versus Machine (1997) Kasparov 5’10” 176 lbs 34 years 50 billion neurons 2 pos/sec Extensive Electrical/chemical Enormous Deep Blue 6’ 5” 2,400 lbs 0.5 years 512 processors 200,000,000 pos/sec Primitive Electrical None Height Weight Age Computers Speed Knowledge Power Source Ego
Crossword Puzzles • Proverb uses multiple agents • 34% of clues/answers are repeats • specialized solvers (puns, word plays) • specialized Internet searchers • Proverb scores well on the NY Times puzzles without understanding the clues • Information retrieval without understanding the information is a powerful technique!
My Definition? Artificial intelligence creates the illusion of intelligent behavior
… Artificial Stupidity Of course, some humans try to create the illusion of intelligence too!
1. Most Visible AI? • Computer games • Creating “realistic” behavior • Creating “realistic” conversations • Real-time decision making • Planning • Façade, the first game to evoke strong emotional responses
2. Most Successful AI? • Building strong game-playing programs • University of Alberta landmarks • Checkers (1994; 2007) • Chess (1997) • Othello (1997) • Scrabble (late 1990s) • Backgammon (early 2000s) • Poker, 2-player limit (2007)
3. Most Used AI? • Email spam filters (learn patterns)
4. Biggest AI Systems? • Visa • Detecting potential credit card fraud • Walmart • Predicting buying patterns • US Military • Numerous applications including autonomous vehicle navigation, data analysis, missile guidance systems, and face recognition
5. Biggest AI Investors? • Search engines (Google, Yahoo, Microsoft) • Includes language translation • Help systems (Microsoft) • User preferences (Amazon.com, Netflix) “A breakthrough in machine learning would be worth ten Microsofts”Bill Gates
6. Cool AI Applications? • Navigation • Search and Rescue • Mars Rover • Deep Space 1
Serious Games • Medical: training doctors • Military: training commanders • Therapy: relieving combat stress
Home Robotics • Vacuuming • Pool cleaning • Mowing the lawn • Floor washing • Gutter cleaning • Shop sweeping
Home Robotics: Tomorrow? Sadly, not in my lifetime, but likely yours
7. Ethical Issues? • Love and sex with robots? • Do robots have rights? • Computers as judge and jury?
Coming Soon • Many of the following exist today, but will become pervasive • Personalized health care • Automated vehicles • High-quality language translation • Non-industrial robots • Conversational interfaces • Turning data in knowledge
Impediments • Public perceptions from the Sci-Fi literature • AI is largely invisible • Cross-cutting technology with wide applicability • “AI” inside • Lack of knowledge in industry • UofA produces many AI graduates each year • Most leave the province/country to find a job
Conclusions • AI is a major part of your life… and you don’t even know it • AI will become a more important part of your life… and you won’t even know it • Many AI technologies are mature are ready for you to use Thanks to Peter Stone, Maria Cutumisu, and various Internet sites.
Thank You! Questions?