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Prologue

Prologue .

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Prologue

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  1. Prologue • PROLOGUETwo households, both alike in dignity,In fair Verona, where we lay our scene,From ancient grudge break to new mutiny,Where civil blood makes civil hands unclean.From forth the fatal loins of these two foesA pair of star-cross'd lovers take their life;Whole misadventured piteous overthrowsDo with their death bury their parents' strife.The fearful passage of their death-mark'd love,And the continuance of their parents' rage,Which, but their children's end, nought could remove,Is now the two hours' traffic of our stage;The which if you with patient ears attend,What here shall miss, our toil shall strive to mend.

  2. Prologues • Prologues are the beginnings of stories and plays. • They help us to understand what has happened before so that we read the story from its first point knowing how the characters got there. • Look at Shakespeare’s opening for Romeo and Juliet: he tells the whole story in fourteen lines.

  3. Your Prologue • You should introduce the situation – rumours about Kraznir’s attack. • How the team was chosen, by you or the Queen? • Introduce yourself • Describe yourself and explain why you have been chosen as the leader. • Describe the members of the team

  4. Using adjectives and your five senses, describe what it is like for you in the dungeon… Is it dark, scary, echoic? Can you feel damp walls? Can you taste the fear creeping in your mouth? In the dungeon…

  5. Task: • Write two paragraphs, with four/five lines in each • Describe what the dungeon is like…using your five senses • Tell me what you and your army members will be doing in the dungeon • Mention each of your characters as well as your self. Include their personalities.

  6. Example of an opening paragraph • The dungeon was cold and damp, like a freezer. They heard a hundred thousand rats scuttling underneath their feet. They walked along the path, stumbling on the cobbles and fell against the slimy green walls.

  7. The Escape • You have your maps in front of you. • You need to decide your best route of escape: choose carefully as one wrong move could spell disaster. • You have a heavy wooden box to carry. How to carry it is your choice and your command. • You may consult others but remember, you are the leader and ultimate responsibility is yours.

  8. The Escape • Remember, you have a long way to go – you will need food. • As part of your escape plan choose a route out of the castle that will allow you to steal some food.

  9. Leaving Castle Krill • It is important that you carefully record your escape from this point. Should you fail, others will use your journal for another attempt. • Make sure you include details and diagrams, Remember Slinsil is counting on you

  10. Adverbs • An adverb describes a verb: it describes how the verb behaves. For example: • ‘he ran slowly’ • Slowly is our adverb because it is telling us how the verb moved, ‘he ran slowly’, the boy was not running quick, he was slow.

  11. Adverbs • Pick the adverb from the following sentences: • The girl smiled nervously when her mum questioned her. • The boy grinned happily after he was given a present. • The light shone feebly into the room. • Sally laughed heartily with her friends. • So, to recap, we use adverbs: • to say how something happens'The family walked (how?)quickly.'

  12. Adverbs • Now change these two sentences, putting in adverbs to make them more exciting: • The boys walked on the beach to get an ice-cream. • Sarah screamed when she saw the puppy devouring his food.

  13. Read this passage… • Harry looked nothing like the rest of his family. Uncle Vernon was large and neckless, with an enormous black moustache; Aunt Petuina was horse-faced and bony; Dudley was blonde, pink and porky. Harry, on the other hand, was small and skinny, with brilliant green eyes and jet black hair that was always untidy. • At the age of one, Harry had survived a curse from the greatest dark sorcerer of all time, Lord Voldermort. His parents had died in Voldermort’s attack, but Harry had escaped with his lightning scar, and nobody knew why.

  14. Noun Phrases • A noun phrase is the subject of a sentence that has a noun or a pronoun in it. It can exist on its own or can have a verb phrase following it. • A pronoun is a small word that can be used instead of a noun (a person, place or thing) when it is already clear who or what you are talking about. • John has broken his leg. He’ll be in hospital for a week. He will be late for school every day. red= pronoun. • Eg: The dog = noun phrase • The big dog = noun phrase • The big dogran for the bone. • Noun phrase / verb phrase. • Therefore, a noun phrase precedes a verb phrase.

  15. Day Two • You have escaped from the castle. • You are high up in the mountains with only the clouds for company. • You hear noises: they get louder. • Krill has sent some of his followers to find you • Task: Using adverbs, tell me how you and your army escape the strange animals

  16. Day Two • It is the followers of Krill. • He has sent Giant Spiders, Wargs or Orcs. • Decide how you are going to defeat them. • Do all of your company survive? • Remember, this may be the only way for your army to defeat Krill. • Target: make writing exciting by using adverbs.

  17. Put into order…1 – 3 (1 = most important) • Food and water is the most important thing required to survive. • Warmth is the most important thing required to survive. • Social interaction is the most important thing required to survive. • Explain your answer.

  18. Day Three • At last you have left the mountains and reached the River Glin. • The river flows fast and is very deep: you cannot swim across. • Luckily you have found a small boat.

  19. Day Three : the River Crossing • You have to work out the shortest number of trips to ferry the whole party and its luggage across. • Don’t forget you need two people to cross the river – the boat cannot row and steer itself. • Krill has put a spell on you and your companions- magic will not work near water…

  20. Opening Paragraph: Day Three • They staggered towards the muddy, wet, soggy bank. As they gazed at the ferocious river, they all flopped down on the grassy patch. Littlejohn shivered as the gust of wind blew at him but Touchfire smiled exhaustedly as he saw a boat in the distance. Daughty groaned as they dragged themselves towards it.

  21. The Journal • Now it is more important than ever to keep your journal. • This horrific event must never threaten anyone else and you hold the key for future safety.

  22. Day Four • You have crossed the river and reached the stony desert. • You are all very tired • You have not eaten for nearly six hours • It is beginning to get dark • You have decided to make camp in a rocky place.

  23. THE DISASTER • Just as you start to put you plan into action something terrible happens: • You look round and find yourselves face to face with a terrible creature! • It is nearly dark and at first you cannot see whether it is a Dragon, or a Margatroth or a Balrog.

  24. All of them • The dragon is 16 metres long and like most dragons , breathes flame. It can kill by burning pr crunching its victimsin its jaws, The wizard can sometimes can calm it. It can be killed by a warrior’s sword – if he can get close enough. • The Margatroth is a huge creature with two heads one at each end. It has fierce teeth and six legs. It is very dangerous to all living things except hobbits. They are two small for the Margatroth to see easily. I t can only be killed by cutting off one of its two heads. • The Balrog’s body is made of fire. It can glow dully or flame brilliantly. The only weapon you use against it is water. The only water you is a small supply of drinking water, and you are in the middle of a desert, There is one chink of hope, the Balrog only moves quite slowly,

  25. Defeating the Dragon (animal of choice) • The army were walking miles without food. If it wasn’t bad enough, the army heard a shriek. Touchfire fainted from fatigue. Daughty groaned as he knew he had another thing to carry. Then they saw a flare of fire coming from where they heard the scream: a dragon took off into the air/ a brilliant golden flame burst in front of them! A dragon!

  26. Day FourThe monsters • The dragon is 16 metres long and like most dragons , breathes flame. It can kill by burning or crunching its victims in its jaws. The wizard can sometimes can calm it. It can be killed by a warrior’s sword – if he can get close enough.

  27. Day Four • The Margatroth is a huge creature with two heads one at each end. It has fierce teeth and six legs. It is very dangerous to all living things except hobbits. They are too small for the Margatroth to see easily. It can only be killed by cutting off one of its two heads.

  28. Day Four • The Balrog’s body is made of fire. It can glow dully or flame brilliantly. • The only weapon you use against it is water. The only water you is a small supply of drinking water, and you are in the middle of a desert, There is one chink of hope, the Balrog only moves quite slowly,

  29. Day Four • Decide which animal your are face to face with… • Decide how you are going to defeat the beast • Decide what happens to all of your food and chest • Decide if all the members of your army survive

  30. Linking between paragraphs • In pairs, find ways to link the words ‘lion’ and ‘bus.’ • What does it mean to link paragraphs? • Today, our focus is going to link each of our paragraphs and also, each of our chapters.

  31. Day Five • At last you have reached the Forest of Haag.You have to find your way through this thick and dangerous forest. On the other side is the river Slin and freedom. The forest is the home of the evil magician, Nehemath. If any one passes through the forest he becomes very angry and tries to stop them

  32. Day Five In addition, you have a number of problems. 1.You have lost all your food and are all becoming weaker. 2.The hobbit is now so weak he has to be carried. 3.You may also have lost your water on day four (the Balrog). 4, The wizard's spells do not work in the forest

  33. Day Five • Decide what nasty scheme Nehemath has to stop you passing through the wood. • Describe how your party tries to survive. • Decide what happens in the end • Four paragraphs, with only 5 lines per paragraph.

  34. Forest of Haag • Up ahead, we could see a huge green forest. It was dark and gloomy: we could hear our footsteps crackling on the ground. As we were walking through the forest, we realised this was Nehemath’s terrority because we could hear his evil laughter. But, we realised he wasn’t laughing; he was chanting a spell! (linking sentence) • Highlight your next linking sentence (in margin, explain to me how it is linking both paragraphs)

  35. The End • And now, the end is near;And so I face the final curtain.My friend, I’ll say it clear,I’ll state my case, of which I’m certain.I’ve lived a life thats full.I’ve traveled each and evry highway;And more, much more than this,I did it my way.

  36. EPILOGUE • What happened next? • Did you stay in Slinsil, marry the queen and live happily ever after? • Did Krill take out a contract on you? • …………….?

  37. 12 months later… • When we got back to our country, everyone went their separate ways: Touchfire married the Queen because she was very proud of him; Daughty was Knighted; Littlejohn became Head of Slimsil Army; Athor sadly passed away two weeks after the war ended. His funeral was the biggest event in Slimsil history. What about me? I travelled across three continents and eventually settled in Arnia, Northern Hemisphere. • As for Slimsil and Kraznir, they are both at peace now after Krill was stabbed in the heart by Athor. Everyone is living a very happy and prosperous life.

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