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This article discusses physical telecommunication network equipment in the access network, including ADSL modems, DSLAMs, and cross-connection points. It also covers ISDN connections, analog and ISDN access interfaces, and basic telephone terminals.
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SidevõrgudIRT 0020loeng 7 23. okt. 2006 Avo Ots telekommunikatsiooni õppetoolraadio- ja sidetehnika instituut avots@lr.ttu.ee
Market End-Users Content and Service Providers Service operators/ Telecommunications Networking Solutions Physical Telecommunication Network
Equipment in the access network Distribution point ADSL modem On-line subscriber with several telephones Cross connection point Twisted pair - connections DSLAM ISDN 2B+D 144 kb/s Q.512 specifies exchange interfaces Wireless access (or radio access point) ISDN connectionexample: 30B+D (2.048 Mb/s) Business subscriber Multiplexer Private Branch Exchange
Exchange interfaces and tasks, V5 • Between access network and exchange • 2048 kbit/s basic rate • Specifies basic interfaces for • Analog access • ISDN-access • Electrical interface G.703 • Channel control and signaling • V5 supports interface rates 2048 kbit/s … 8448 kbit/s
Analog local loop interface Loop current used for signaling & message Digital-lines to ISDN central office per trunk signalingin local loop: - long setup time - hacking easy - voice grade circuits - interference & cross-talk sensitive - expensive Analog-line
Basic telephone terminal • A basic phone can be made by using just four units • The bell • The hook switch • The keypad • The speech circuit • Modern keypads use dual-tone dialing • The speech circuit adapts voice levels and isolates mic and speaker
Hybrid-circuit • 4-wire connection is used between exchanges and 2-wire connections from exchange to subscribers Two-wire
Traffic Classes • Demanding • Delay • Jitter • Demanding • Bit rate • Jitter • Tolerant • Delay and bit rate can vary • Integrity • Easiest • Delay and bit ratecan vary • Integrity
Architecture PSTN CS Domain IMS Internet Access Network PS Domain
Customer feedback Network Performance Monitoring Optimisation Performance statistics from application server Network statistics from different counters and interfaces E2E service quality, QoE Application server Node B 3G GGSN 3GSGSN RNC UTRAN Core nw External nw Network performance
Voogude ja koormuse teke • HDTV: SMPTE 260/274295/296M: 198 MB/s • 1920 x 1080 (2640 x 1125), 10 Bit 4:2:2 YCbCr, 25FPS • Cinema today: 2048 x 2048, 14 Bit RGB, 24 FPS: ~4 GB/s • Cinema tomorrow: 4096 x 4096, 14 Bit RGB, 24 FPS: ~ 16 GB/s
Use large amount of computation to achieve high quality, reliability and compression ratio Intra/inter frame prediction: ~60% Integer transform: ~10% Error resilience: ~20% De-blocking filter: ~10% For current home PC users, realtime software decoding (HDTV quality) could be achieved, but not encoding (~10x of MPEG-2’s CPU consumption) CPU Consumption of H.264
1/8 sample accurate compensation Scalable video coding Wavelet coding (eg. DWT replace DCT) Effective rate control algorithm Motion-compensated temporal filtering Spatial up-sampling prediction Progressively-refined quantization Power efficient encoder on mobile devices (DC, Cell phone) Much more… Impending Topics on H.264
Applications • HD DVD Video (DVDForum); Blu-ray Disk (BDA) (High Profiles: mandatory) • DVB in Europe, DMB in Korea, ISDB-T in Japan • Direct broadcast satellite TV (multi-region) • 3GPP (optional feature) • IETF: RFC3984 for RTP • ITU-T: H.32x (in production) • VoD
Block Diagram System BUS Syntax Parser SDRAM I/F 8MB SDRAM Intra, Inter Prediction + Display Engine Display I/F In/Post- Loop Filter 4x4/8x8 IDCT Entropy Decoder Slice Pixel SRAM Line-Pixel-Lookahead
Measured Results • Power Measurement
Results • Power Measurement Max. working freq. (MHz) H.264 Core Power (W) 225W 112MHz QCIF@15fps 1.15MHz 31MHz 125W 1.8 1.6 1.4 1.2 1.0 (V) 1.8 1.6 1.4 1.2 1.0 (V)
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