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Ethnographic Design. Study user practices for insight into design Can be associated with design as Of development For development Within development. Fact overwhelms innovation. Important to consider current technology use Change to technology may obliterate unofficial uses
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Ethnographic Design • Study user practices for insight into design • Can be associated with design as • Of development • For development • Within development
Fact overwhelms innovation • Important to consider current technology use • Change to technology may obliterate unofficial uses • Implications of methodology change
Ethnography vs Design • Ethnography is detail oriented • Design is abstraction based
Structured Framework • Structure presentation for developers • Dimensions: • Distributed coordination • Means and mechanisms • Plans and procedures • Organizational support • Awareness of work • Methods of overview
Coherence Method • Integrates social analysis with object-oriented analysis • Presents ethnographic data through viewpoints and concerns
Viewpoints • Guide observer to realizations about environment • Consideration from multiple respects
Viewpoint prototypes • Distributed coordination • Plans and procedures • Awareness of work
Distributed coordination • Division of labor by coordination • Clarity of boundaries between responsibilities • Appreciation of other’s tasks • Orientation of individual work towards group
Plans and procedures • Function of plans and procedures • Utility • Failures • Consequences of failure • Circumvention methods and motivation
Awareness of work • Spatial organization facilitating interaction • Worker organization of space • Often used notes/list/objects • Location and use of objects
Concerns • Goals which drive requirements • Addressed with respect to viewpoints
Evaluating concerns • Is the concern relevant to the viewpoint • Elaboration used to further define concern
Concern Elaboration • Paperwork and computer work • Skill and use of local knowledge • Spatial and temporal organization • Organizational memory
Paper and Computer work • Embodiment of process in forms and screens • Ability of work to indicate progress • Flexibility of process supporting technology
Skill and local knowledge • Necessary everyday skills • Local knowledge sources and usage • Adaptation of standard procedures to suit local conditions
Spatial and temporal organization • Reflection of work in spatial organization • Time dependence of aspects of work • Obsolescence of data • Assurance of up-to-date information
Organizational memory • How is process learned and remembered • Correlation of formal records and actual work
Contextual Design • Structured approach • gathering and representing ethnographic data • Focused on providing data for design
Parts of Contextual Design • Contextual Inquiry • Work Modeling • Consolidation • Work Redesign • User Environment Design • Mockup and Test with Customers • Putting It into Practice
Contextual Inquiry • Apprenticeship model • Interview is typical format • Four Principles: • Context • Partnership • Interpretation • Focus
Contextual Inquiry Principles • Context • Importance of observing environment with facts • Partnership • Developer and user collaboration in comprehension
Contextual Inquiry Principles • Interpretation • Observations must be interpreted • Interpretation constructed by user and developer • Focus • How to know what to look for • Project focus developed for interviewer
Difference from Ethnography • Shorter – 2 to 3 hours • Intense and focused • Observation not participation • Intent to build new systems, not detail existing ones
Work Modeling • Compilation and interpretation of interview data • Serve to build various models of work • Work flow model • Sequence model • Artifact model • Cultural Model • Physical Model
Model Types • Work flow model • Interpersonal communication and coordination • Sequence Model • Detailed steps necessary for work • Useless without understanding of goals
Model Types • Cultural Model • Constraints on system from organizational culture • Physical Model • Physical plan of work • Communication networks • Office space • Show physical constraints
Interpretation session • Developers must have coherent view of system • Combination of results of interviews • Work Models generated in session • Structured roles for discussion
Roles in interpretation • Interviewer • Work Modelers • Recorder • Participants • Moderator • Rat Hole Watcher
Consolidation • Affinity diagram • Capture notes of interpretation • Consolidated Models • Retrieve commonalities
Affinity Diagram • Notes are collected from interpretation sessions • Grouped by similarity to other notes • Groups emerge from data by induction
Consolidated models • Consolidation of model types • Generalize individual models for validity • Help designers to understand users • Intent • Strategy • Structures • Concepts • Mindset
Design Room • Repository of work models • Models pinned to walls as reference • Surround team during design meetings
Participatory Design • Methodology which employs users in active involvement with development • System designed in cooperation • Provide user control over work environment
Obstacles • User and developer mismatch • Knowledge assumptions may be disparate • Skillset mismatch
Methodology Examples • PICTIVE • CARD
PICTIVE • Plastic Interface for Collaborative Technology Initiatives through Video Exploration • One-on-one collaboration or small group
Method • Employs physical representations of interface components to design work • “Work” is performed through evolving interface mockup • Design surface recorded by video • Interactive
CARD • Collaborative Analysis of Requirements and Design • Uses representation cards to explore workflow step options • Storyboarding
Method • Similar to PICTIVE • Participants manipulate step cards in order to come to a conclusion about work flow
Focus level • PICTIVE • Detailed system aspects • CARD • Macroscopic view of task flow