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Explore how ethnographic study of user practices can inform design decisions, with a focus on development strategies and implications of technological change. Learn about structured frameworks, coherence methods, viewpoints, and contextual design principles to enhance design processes.
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Ethnographic Design • Study user practices for insight into design • Can be associated with design as • Of development • For development • Within development
Fact overwhelms innovation • Important to consider current technology use • Change to technology may obliterate unofficial uses • Implications of methodology change
Ethnography vs Design • Ethnography is detail oriented • Design is abstraction based
Structured Framework • Structure presentation for developers • Dimensions: • Distributed coordination • Means and mechanisms • Plans and procedures • Organizational support • Awareness of work • Methods of overview
Coherence Method • Integrates social analysis with object-oriented analysis • Presents ethnographic data through viewpoints and concerns
Viewpoints • Guide observer to realizations about environment • Consideration from multiple respects
Viewpoint prototypes • Distributed coordination • Plans and procedures • Awareness of work
Distributed coordination • Division of labor by coordination • Clarity of boundaries between responsibilities • Appreciation of other’s tasks • Orientation of individual work towards group
Plans and procedures • Function of plans and procedures • Utility • Failures • Consequences of failure • Circumvention methods and motivation
Awareness of work • Spatial organization facilitating interaction • Worker organization of space • Often used notes/list/objects • Location and use of objects
Concerns • Goals which drive requirements • Addressed with respect to viewpoints
Evaluating concerns • Is the concern relevant to the viewpoint • Elaboration used to further define concern
Concern Elaboration • Paperwork and computer work • Skill and use of local knowledge • Spatial and temporal organization • Organizational memory
Paper and Computer work • Embodiment of process in forms and screens • Ability of work to indicate progress • Flexibility of process supporting technology
Skill and local knowledge • Necessary everyday skills • Local knowledge sources and usage • Adaptation of standard procedures to suit local conditions
Spatial and temporal organization • Reflection of work in spatial organization • Time dependence of aspects of work • Obsolescence of data • Assurance of up-to-date information
Organizational memory • How is process learned and remembered • Correlation of formal records and actual work
Contextual Design • Structured approach • gathering and representing ethnographic data • Focused on providing data for design
Parts of Contextual Design • Contextual Inquiry • Work Modeling • Consolidation • Work Redesign • User Environment Design • Mockup and Test with Customers • Putting It into Practice
Contextual Inquiry • Apprenticeship model • Interview is typical format • Four Principles: • Context • Partnership • Interpretation • Focus
Contextual Inquiry Principles • Context • Importance of observing environment with facts • Partnership • Developer and user collaboration in comprehension
Contextual Inquiry Principles • Interpretation • Observations must be interpreted • Interpretation constructed by user and developer • Focus • How to know what to look for • Project focus developed for interviewer
Difference from Ethnography • Shorter – 2 to 3 hours • Intense and focused • Observation not participation • Intent to build new systems, not detail existing ones
Work Modeling • Compilation and interpretation of interview data • Serve to build various models of work • Work flow model • Sequence model • Artifact model • Cultural Model • Physical Model
Model Types • Work flow model • Interpersonal communication and coordination • Sequence Model • Detailed steps necessary for work • Useless without understanding of goals
Model Types • Cultural Model • Constraints on system from organizational culture • Physical Model • Physical plan of work • Communication networks • Office space • Show physical constraints
Interpretation session • Developers must have coherent view of system • Combination of results of interviews • Work Models generated in session • Structured roles for discussion
Roles in interpretation • Interviewer • Work Modelers • Recorder • Participants • Moderator • Rat Hole Watcher
Consolidation • Affinity diagram • Capture notes of interpretation • Consolidated Models • Retrieve commonalities
Affinity Diagram • Notes are collected from interpretation sessions • Grouped by similarity to other notes • Groups emerge from data by induction
Consolidated models • Consolidation of model types • Generalize individual models for validity • Help designers to understand users • Intent • Strategy • Structures • Concepts • Mindset
Design Room • Repository of work models • Models pinned to walls as reference • Surround team during design meetings
Participatory Design • Methodology which employs users in active involvement with development • System designed in cooperation • Provide user control over work environment
Obstacles • User and developer mismatch • Knowledge assumptions may be disparate • Skillset mismatch
Methodology Examples • PICTIVE • CARD
PICTIVE • Plastic Interface for Collaborative Technology Initiatives through Video Exploration • One-on-one collaboration or small group
Method • Employs physical representations of interface components to design work • “Work” is performed through evolving interface mockup • Design surface recorded by video • Interactive
CARD • Collaborative Analysis of Requirements and Design • Uses representation cards to explore workflow step options • Storyboarding
Method • Similar to PICTIVE • Participants manipulate step cards in order to come to a conclusion about work flow
Focus level • PICTIVE • Detailed system aspects • CARD • Macroscopic view of task flow