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Björn Sörensen Specialization Project ”Next-Gen” Game Character Modeling & Texturing

Björn Sörensen Specialization Project ”Next-Gen” Game Character Modeling & Texturing. gsCept 2007. Project Goals. ”Next-Gen” Game Character Modeling & Texturing. Learn to produce models and textures that are professional and aesthetically pleasing.

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Björn Sörensen Specialization Project ”Next-Gen” Game Character Modeling & Texturing

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  1. Björn SörensenSpecialization Project”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  2. Project Goals ”Next-Gen” Game Character Modeling & Texturing • Learn to produce models and textures that are professional and aesthetically pleasing. • Learn how to efficiently solve a given task at minimum risk and time gsCept 2007 • Proficient character articulation knowledge

  3. Problems? ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  4. Workflow ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  5. Workflow ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  6. Concept #1 ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  7. Concept #2 Evolution ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  8. Concept #2 Evolution ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  9. Concept #2 Final ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  10. Result? ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

  11. Questions? ”Next-Gen” Game Character Modeling & Texturing gsCept 2007

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