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UWE Life. UWE Life. Ben Argo (10008548) Gunnar Petzäll (10005826) Dushyant Kanungo ( 10036175). Introduction. Introduction. The App. The App. Process. Design Process. Brainstorming with whiteboard : from personal safety to breastfeeding support.
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UWE Life UWE Life Ben Argo (10008548) Gunnar Petzäll (10005826) DushyantKanungo (10036175)
Introduction Introduction
The App The App
Process Design Process
Brainstorming withwhiteboard:frompersonalsafety to breastfeeding support Research (PACT, requirements, etc) Presentation prototype Testing andrefined prototypes Earlywireframes
Principles Design Principles
First Principles of Interaction Design AestheticsAnticipationAutonomyColorConsistencyDefaultsDiscoverabilityEfficiency of the UserExplorable Interfaces Human Interface ObjectsLatency ReductionLearnabilityMetaphors, Use ofProtect Users’ WorkReadabilitySimplicityStateVisible Navigation
Trenchard-Seys’ Shortlist Match Experience & ExpectationsConsistencyFunctional MinimalismCognitive loadEngagementFunctional LayeringControl, Trust & ExplorabilityError Prevention, Detection & RecoveryAffordanceHierarchy of Control
Design Principle Example:Match Experience & Expectations • Carefully consider user’s knowledge • Use familiar iconography (affordance) • Use established practices (cognitive load and memorability) • UWELife – features matching the name • Incorporating user feedback
Feedback Feedback & Iterative Design
Approaches Individual Approaches
GunnarUser Testing/Feedback: Functional Minimalism/Layering PACT analysis Primary user Other users Survey More wireframes First wireframes More users
GunnarUser Testing/Feedback: Functional Minimalism/Layering ? Changed the process Additional requirements
GunnarUser Testing/Feedback: Functional Minimalism/Layering • Ensured relevance to target audience • Added quantitative evidence (location & social) • Additional, unexpected, ideas from users (locked doors) • Lack of formal criteria • Additional planning would have been beneficial • Tying in work more with other team members
BenFeasibility and requirement research: Control, Trust & Explorability
BenFeasibility and requirement research: Control, Trust & Explorability
DushyantSeductive Design Approach: Engagement beyond 1st use – Longevity
From here… • Learned a lot from AppFurnace (useful for location testing) • Limited – Can’t do much custom JS (chat) • Further development planned for the SU • Use Intel XDK framework instead? • Location based chat for freshers • Additional questions
Requirements • Locative media app • Socio-cultural reflection
Non-Functional Requirements • In context with authoritative stakeholders • Inclusive • Longevity • Platform independent • Low maintenance • Follows UCD process & interaction design principles
UCD Process brainstorming, research, storyboards, wireframes
PRAD Analysis Document Product Requirement
Storyboards Storyboards
High Fidelity Hi-fi Prototype We’re using all of your photos, but these won’t go live.
Landing base Selecting “Next class in 00:13”
Going to class Part 1 of 4
Going to class Part 2 of 4
Going to class Part 3 of 4
Landing Base Selecting “I want to go to…”
I want to go to… the ECC!