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UWE Life

UWE Life. UWE Life. Ben Argo (10008548) Gunnar Petzäll (10005826) Dushyant Kanungo ( 10036175). Introduction. Introduction. The App. The App. Process. Design Process. Brainstorming with whiteboard : from personal safety to breastfeeding support.

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UWE Life

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  1. UWE Life UWE Life Ben Argo (10008548) Gunnar Petzäll (10005826) DushyantKanungo (10036175)

  2. Introduction Introduction

  3. The App The App

  4. Process Design Process

  5. Brainstorming withwhiteboard:frompersonalsafety to breastfeeding support Research (PACT, requirements, etc) Presentation prototype Testing andrefined prototypes Earlywireframes

  6. Principles Design Principles

  7. First Principles of Interaction Design AestheticsAnticipationAutonomyColorConsistencyDefaultsDiscoverabilityEfficiency of the UserExplorable Interfaces Human Interface ObjectsLatency ReductionLearnabilityMetaphors, Use ofProtect Users’ WorkReadabilitySimplicityStateVisible Navigation

  8. Trenchard-Seys’ Shortlist Match Experience & ExpectationsConsistencyFunctional MinimalismCognitive loadEngagementFunctional LayeringControl, Trust & ExplorabilityError Prevention, Detection & RecoveryAffordanceHierarchy of Control

  9. Design Principle Example:Match Experience & Expectations • Carefully consider user’s knowledge • Use familiar iconography (affordance) • Use established practices (cognitive load and memorability) • UWELife – features matching the name • Incorporating user feedback

  10. Feedback Feedback & Iterative Design

  11. Labelling & Size

  12. Priority & Sortability

  13. Mapping

  14. Approaches Individual Approaches

  15. GunnarUser Testing/Feedback: Functional Minimalism/Layering PACT analysis Primary user Other users Survey More wireframes First wireframes More users

  16. GunnarUser Testing/Feedback: Functional Minimalism/Layering ? Changed the process Additional requirements

  17. GunnarUser Testing/Feedback: Functional Minimalism/Layering • Ensured relevance to target audience • Added quantitative evidence (location & social) • Additional, unexpected, ideas from users (locked doors) • Lack of formal criteria • Additional planning would have been beneficial • Tying in work more with other team members

  18. BenFeasibility and requirement research: Control, Trust & Explorability

  19. BenFeasibility and requirement research: Control, Trust & Explorability

  20. DushyantSeductive Design Approach: Engagement beyond 1st use – Longevity

  21. From here… • Learned a lot from AppFurnace (useful for location testing) • Limited – Can’t do much custom JS (chat) • Further development planned for the SU • Use Intel XDK framework instead? • Location based chat for freshers • Additional questions

  22. Requirements • Locative media app • Socio-cultural reflection

  23. Non-Functional Requirements • In context with authoritative stakeholders • Inclusive • Longevity • Platform independent • Low maintenance • Follows UCD process & interaction design principles

  24. UCD Process brainstorming, research, storyboards, wireframes

  25. Project Management

  26. Brainstorming

  27. Research

  28. PRAD Analysis Document Product Requirement

  29. Storyboards Storyboards

  30. The Engagement

  31. A Rude Awakening

  32. A Rude Awakening (part 2)

  33. A Rude Awakening (part 3)

  34. Lunchtime Rush

  35. Lunchtime Rush (part 2)

  36. Wireframes

  37. Paper Prototypes

  38. POP Prototype

  39. High Fidelity Hi-fi Prototype We’re using all of your photos, but these won’t go live.

  40. Login

  41. Landing base Selecting “Next class in 00:13”

  42. Options menu

  43. My Next class

  44. Going to class Part 1 of 4

  45. Going to class Part 2 of 4

  46. Going to class Part 3 of 4

  47. You made it!

  48. Landing Base Selecting “I want to go to…”

  49. I want to go to… the ECC!

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