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PRE-SEASON PLAYDAY WHEN: SATURDAY, 29 NOV 08 09:30-11:30 12:00-14:00 14:30-16:30 WHERE: CCBC – ESSEX ( 3 COURTS ) WHO: APPLICANTS, P-1’S, P-2’S, AND SELECTED MEMBERS WHAT: OBSERVE, EVALUATE, ASSIST TEAMS: 12 - 18 TEAMS. RULES
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PRE-SEASON PLAYDAY WHEN: SATURDAY, 29 NOV 08 09:30-11:30 12:00-14:00 14:30-16:30 WHERE: CCBC – ESSEX ( 3 COURTS ) WHO: APPLICANTS, P-1’S, P-2’S, AND SELECTED MEMBERS WHAT: OBSERVE, EVALUATE, ASSIST TEAMS: 12 - 18 TEAMS
RULES • 2 OR 3 2-HOUR SESSIONS • 5 20-MINUTE SESSIONS WITHIN THE 2 HOURS • ROTATE OFFICIALS AT 10-MINUTE MARK • CLOCK RUNS CONTINUOUSLY (TIMEOUTS) • REPORT ALL FOULS & VIOLATIONS AS USUAL • SHOOTING FOULS ONLY (NO ONE & ONE) • 5 MINUTE BREAK BETWEEN 20-MIN SESSIONS
PRE-SEASON PLAYDAY COMMITTEE GARY STEWART KEN ASKEY AL BUNDY JAMES COOPER RICK RUSSELL LARRY SOLINS TOM REESE KIRK LYNN DEAN LAYMAN KEN COUNCIL
SCHOOLS PAID AND PARTICIPATING CHESAPEAKE-BC PATTERSON RANDALLSTOWN PARKVILLE EASTERN TECH KENWOOD ATHOLTON ABERDEEN MT CARMEL OAKLAND MILLS NORTH COUNTY JOPPATOWNE
SCHOOLS NOT PAID BUT INTERESTED DUNBAR WOODLAWN MILFORD MILL PATAPSCO OLD MILL SOUTH CARROLL OXON HILL
OVERALL OBSERVERS RICK RUSSELL DENNIS BATTLE JEFF CYRYCA
FLOOR OBSERVERS GARY STEWART TOMMY REESE AL BUNDY DEAN LAYMAN JAMES COOPER KENNY COUNCIL KEN ASKEY J.D. BRIDGES KIRK LYNN LENNY MCNAIR LARRY SOLINS JIM TERRAMANI MAURICE BRADFORD
TABLE PERSONNEL WE NEED 9 PEOPLE 09:30 – 11:30 = 3 PEOPLE ( 1 PER TABLE) 12:00 – 14:00 = 3 PEOPLE ( 1 PER TABLE) 14:30 – 16:30 = 3 PEOPLE ( 1 PER TABLE) ???
Summary of Overall Concerns Enforcing The Rules Approved NFHS Mechanics & Signals Time Outs Free-Throw Change Not Rewarding Good Defense **Risk Management **Game Management
Risk Management Begins with a Good Pre-Game Identifying Site/Game Management Identifying Security Officers Not Tolerating Taunting & Baiting Injury Mechanics No Jewelry (was it there when you were born?) “I Will Take Responsibility” Toxic ACA2 The Party is Over but Not for Us Post Game Officiating (reports, etc)
Game Management Knowing the Rules Ability to Maintain Control of Game Precise & Consistent Mechanics/Signals Professional Approach to the Game Leaving Personal Baggage at the Door Player and Coach Interaction Consistency of Partners Last 2 Minutes: Focus and know our responsibilities When you blow the whistle, BE RIGHT! Don’t call anything you haven’t called all game
SCREENS Don’t let the door hit ya’
Screen- Rule 4-40 & 10-6 • ~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.
To establish a legal screening position: • The screener may face any direction. • Time and distance are relevant. • The screener must be stationary, except when both are moving in the same path and in the same direction.
Stationary opponent • Front/side – field of vision • Short of contact
Stationary opponent • Back – blind • one normal step backward without contact
Moving opponent • Allow time and distance to avoid contact. • No more than 2 strides.
The player behind is responsible for the contact, even if the player in front slows or stops. MD DOT: CRASHES AREN’T ACCIDENTS Moving opponents~same path / same direction
PROTECTION • The screener may use his/her hands or arms to protect their face or body from the imminent crash. • The screener must stay within his/her vertical plane – approximately shoulder width. • The screener may not • lean into the screen • extend the elbows • rotate toward the player
CRASH RESPONSIBILITY • Screened player should try to avoid contact. • Blind screen may lead to extreme contact. Ruled incidental contact if opponent attempts to stop on contact. • Players may not force their way through or around a screen.
ELBOWSRule 4-24-8Rule 9-13 and 10-6 “Hit or Miss” or “Just what is excessive?”
Extend arms above the head vertically. Block or slap the ball of a dribbler or a shooter. Protect your face or body to absorb force of an imminent charge. Protect your face or body during a screen on an opponent. What is legal?
A player may not … hold or push an opponent. …use hands to inhibit the freedom of movement of an opponent. …may not extend arms non-vertically to restrict movement. A player may not …use a hand or forearm to prevent an attack on the ball during a dribble or throw for goal. Lock arms* or grasp a teammate to restrict the opponent’s movement. What is illegal?
What should I decide first? Was contact made?
No = VIOLATION • The ball is dead immediately. • Yes, a try also ends. • The opposing team is awarded a throw-in at the designated spot nearest to the violation.
Yes = Foul. • Player control • Player with the ball rotates body and contacts an opponent with an elbow. • Intentional personal • Player excessively swings elbows and contacts opponent. • Flagrant personal • Player excessively swings elbows and violentlycontacts opponent.
What? No Technical Fouls! • You are mostly correct. • Excessive swinging of elbows is a PERSONAL foul. • A technical foul should be reserved for • Dead ball contact • Locking of arms • Fighting