1 / 3

3D Game Programming Homework Assignment # 4 Combat System

3D Game Programming Homework Assignment # 4 Combat System The scene data (in the HW04 folder) : battle_field.cwn The terrain data (in the HW04 folder) : terrain.cw3 The character data (in the Characters folder) : brain.cwc & the associated files vamfly.cwc & the associated files

Download Presentation

3D Game Programming Homework Assignment # 4 Combat System

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 3D Game Programming Homework Assignment # 4 Combat System The scene data (in the HW04 folder) : battle_field.cwn The terrain data (in the HW04 folder) : terrain.cw3 The character data (in the Characters folder) : brain.cwc & the associated files vamfly.cwc & the associated files robot.cwc & the associated files In P.2 of this PPT, a recommended pose definition is attached. Requirements : Write your own combat system. You can put your own design as you need. Deadline : after 0116/2006

  2. Hints : • A recommended pose table : • Brain : Pose 1 – waiting • Pose 2 – run • Pose 3 – attack • Pose 4 – get hit • Pose 5 – get hit (seriously) • Pose 6 – Jump & attack • Pose 7 – Jump & attack 2 • Robot : Pose 1 – waiting • Pose 2 - run • Pose 3 – attack • Pose 4 – get hit • Pose 5 – dead • Pose 6 – jump • Vamfly : Pose 1 - waiting • Pose 2 – run • Pose 3 – attack

  3. Use billboard to play the FX for combating • int FnObject::Billboard(float *pos, // position offset of billboard center • float *size, // billboard size in (w, h) • char *tex, // texture name header • int nTex, // number of textures • float *color, // base color of the billboard • BOOL beKey, // is colorkeying ? • BYTE r, BYTE g, BYTE b, // color key value • int type) // INDEPENDENT or DEPENDENT type • // of the billboard • Example : • FnObject model; • model.Object(fxObjID); • float pos[3], size[2], color[3]; • pos[0] = 0.0f; pos[1] = 0.0f; pos[2] = 0.5f*h; • size[0] = w; size[1] = h; • color[0] = color[1] = color[2] = 1.0f; • int iOne = model.Billboard(pos, size, “fans”, 4, color, • TRUE, 30, 255, 120, INDEPENDENT); • FnBillboard bb; • bb.Object(fxObjID, iOne); • BOOL beOK = bb.NextTexture(skip, ONCE);

More Related