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C rucible Studio: A rt and Design of Storytelling in New Media Mika ‘Lumi’ Tuomola http://crucible.mblog.taik.fi. Story is told. Drama is acted out ( by actors). Interactive drama is acted out in process & participation (by user(s)). Aristotle, J. Joyce, J. Murray. S t orytelling
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Crucible Studio: Art and Design of Storytelling in New Media Mika ‘Lumi’ Tuomola http://crucible.mblog.taik.fi
Story is told. Drama is acted out (by actors). Interactive drama is acted out in process & participation (by user(s)). Aristotle, J. Joyce, J. Murray
Storytelling is one of the oldest forms of communication. Its aim is not to convey an event as such (as information). It submerges the event into the life of the storyteller in order to give it to listeners as an experience. In the process, the storyteller’s mark is set into it like the handprint of a potter on a pot. -Walter Benjamin, The Eye in the Crowd
Elements of pleasure: Destiny (dramatic situation & involvement) Agon et cetera Chance (destiny consistent unexpectedness) Alea Choice (ability to influence in various levels to the factors of chance & destiny) Mimesis, Ilinx et cetera R. Caillois, myth
NM2 / Accidental Lovers (2006) SALERO / Alan01 (2010) Epica2 / Playful Desires by Andy Best http://www.andyandmerja.com/ http://crucible.mblog.taik.fi/
Finnpanel Ltd. statistics of viewer profiles according to the gender and age.
SMS per minute during the first broadcast. Orange lines tell where information txt was shown in the middle of the screen. Pink parts are the music videos and blue ones are the scenes. Freytag’s triangle.
Advice/command to character “Juulia be tender to Roope, don't leave him alone to the storms of life.” Opinion about character “Roope is young and hasty. He has no clue yet. Juulia will suffer.” Thought on theme “Love is a promise of a grand illusion!” Fantasy scene (fan fiction) “Cat runs away and Juulia goes looking for it but Roope finds it first and Juulia gets lost in the city and Roope to Juulia's place but Juulia is not at home.” Show format “Program texts are so small and difficult to read.” Reply to character message “Romeo, you love Juulia but you are lusting a man. The love will be deeper after you tell her. Do not deny yourself. Come out of the closet. Juulia will understand. Mike” Off topic
Experimental Physical Interfaces Culture Art & Accessbility EPICA2
Empty Stomach: http://vimeo.com/15942764 No Traces of Sentimentality: http://vimeo.com/15943282 Laughing My Guts Out: http://vimeo.com/15962875
see a girlie driver? saw a woman in half? Time? Shall we Before some dialogue with or without drama... Mika ‘Lumi’ Tuomola http://crucible.mblog.taik.fi
Thank You! And let’s have some dialogue with or without drama... Mika ‘Lumi’ Tuomola http://crucible.mblog.taik.fi
EXTRAS Cities as Sets http://citysets.media.taik.fi Crucible Studio methodology > Go forward
Crucible Studio 7-step Practice-based Research in New Media Storytelling 1. DEFINES new practices 2. CREATES experiments 3. INVESTIGATES validity by engaging real users 4. SPECIFIES cultural, technological, commercial... R&D needs 5. PRODUCES applications/practices 6. INFORMS about the development of digital culture - the stories we tell 7. REFLECTS the findings within peer communities and related fields, such as computer sciences, social studies and drama arts/studies
Crucible Studio 7-step Practice-based Research in New Media Storytelling • 1. SMS messaging to TV programmes (younger generation medium) in the context of episodic drama, television’s most traditional form (older generation) • 2. ACCIDENTAL LOVERS, interactive dark musical comedy for television and mobile phones • 3. Interactive broadcast on Finnish Broadcasting Company YLE Channel 1 Dec. 27, 2006 – Jan. 5, 2007 • 4. ShapeShifting media tools and technology for the production, among seven other experimental productions, and future broadband media were specified • 5. & produced within the nm2 [new millennium new media, EU IST FP 6] research project among commercialisation and cultural production models • 6. Interactive TV/mobile narratives are viable, though complex, and can engage loyal, devoted audiences across typical target group demographics by representation of point-of-view; identification by p-o-v and asynchronous interaction central for user content quality • 7. “Interactive TV Narratives: Opportunities, Progress and Challenges” in Accociation for Computing Machinery (ACM) Transactions on Multimedia Computing, Communications and Applications (TOMCCAP) Special Issue on Human-Centered Television among other publications/presentations and international awards (like Banff World Television) 1. DEFINES new practices 2. CREATES experiments 3. INVESTIGATES validity by engaging real user audiences 4. SPECIFIES cultural, technological & dissemination R&D needs 5. PRODUCES applications/practices 6. INFORMS about the development of digital culture - the stories we tell 7. REFLECTS the findings within peer communities and related fields, such as computer sciences, social studies and drama arts/studies
Accidental Lovers broadcast structure for a story variation enlisting also User Interface (UI) information.