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Projective geometry. ECE 847: Digital Image Processing. Stan Birchfield Clemson University. Lines. almost. A line in 2D is described by two parameters: But vertical lines? Only two parameters are sufficient, but requires nonlinear formulation:. ^. slope. y-intercept. Lines.
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Projective geometry ECE 847:Digital Image Processing Stan Birchfield Clemson University
Lines almost • A line in 2D is described by two parameters: • But vertical lines? • Only two parameters are sufficient, but requires nonlinear formulation: ^ slope y-intercept
Lines • A better parameterization can represent all lines: • Here the line is represented by 3 parameters: • But nonzero scalar multiple does not change the equation: • So we have only 2 degrees of freedom • To make this work, we have to introduce a non-intuitive definition: • I.e., the vector u and its scalar multiple are the same
Lines • While we are at it, let us put the point into a vector, too: • Which leads to the beautiful expression: • Nonzero scalar multiple also does not change the point: • So we introduce an analogous non-intuitive definition:
Example • Ques: What does the vector [4, 6, 2]T represent? • Ans: It depends. • If the vector is a 2D point, then the point is(4/2, 6/2) = (2, 3) -- divide by 3rd coordinate • If the vector is a 2D line, then the line is4x + 6y + 2 = 0, or 2x + 3y + 1 = 0 • Points and lines are represented in the same way. Context determines which.
Lines • Ques.: Is the point p on the line u? • Ans: Check whether pTu = 0 • Ques.: Which line passes through two points p1 and p2? • Ans.: Compute u = p1 x p2 • Ques.: Which points lies at the intersection of two lines? • Ans.: Compute p = u1 x u2
Euclidean transformation • 2D Euclidean transformation: • is more conveniently represented as • Again, we use 3 numbers to represent 2D point(These are homogeneous coordinates)
Perspective projection • Nonlinear perspective projection • can be replaced by linear equation • where (x,y,w)T are homogeneous coordinates of (u,v,1)T:
Recap • Homogeneous coordinates of 2D point (x,y)T are p=(wx,wy,w)T where w ≠ 0 • We have seen three reasons for homogeneous coordinates: • simple representation of points and lines, no special cases • simple representation of Euclidean transformation • simple representation of perspective projection
Q & A • Questions: • Is there a unifying theory to explain homogeneous coordinates? • How can they be extended to 3D? • Are they useful for anything else? • Answers: • Projective geometry • Useful for planar warping, 3D reconstruction, image mosaicking, camera calibration, etc.
Euclidean Projective • Start with 2D Euclidean point (x,y) • To convert to Projective, • Append 1 to the coordinates: p=(x,y,1) • Declare equivalence class: p=ap, a≠0 • To convert back to Euclidean, • Divide by last coordinate:(u, v, w) (u/w, v/w) x=u/w, y=v/w
Ideal points • What if last coordinate is zero?(u,v,0) • Cannot divide by zero • Projective plane contains more points than the Euclidean plane: • All Euclidean planes, plus • Points at infinity (a.k.a. ideal points) • All ideal points lie on ideal line: (0, 0, 1)
Are ideal points special? • In pure projective geometry, there is no distinction between real points and ideal points • Transformations will often convert one to another • We will freely make use of this, and often ignore the distinction • However, distinction is necessary to convert back to Euclidean • Distinction will be made when we need to interpret results
Geometries • Every geometry has • transformations • invariants
Stratification of geometries • Euclidean • similarity • affine • projective
Stratification allow parallel projection allow perspective projection allow scale Euclidean Similarity Affine Projective one length absolute points ideal line
Augmented affine plane ∞ ∞ ∞ ℓ∞ ∞ The line at infinity ℓ∞ is “beyond infinity”
Intersection of parallel lines parallel lines y=mx+b (where m is the same) intersect at (1, m, 0) (1,m,0) ∞ ∞ ∞ ℓ∞ ∞ Note: Antipodal points are identified
Representing line at infinity (1,m1,0) ∞ ∞ ∞ ℓ∞ (1,m2,0) ∞ Cross product of two points at infinity yields ℓ∞= (0,0,1)
The strange world beyond infinity The line at infinity ℓ∞= (0,0,1)ax+by+c=0 This means 1 = 0 !
Line transformations • If point transforms according to p’ = Ap • How does line transform?u’ = A-Tu
Conics • Take picture of circle ellipse • No distinction between types of conic sections in projective geometry
3D Projective • Points and planes • Plucker coordinates for lines
Image formation • 3D world point is (X,Y,Z,W)T • 2D image point is (x,y,w)T • Therefore, perspective projection is a 3x4 matrix P
Perspective projection • Camera calibration matrix K
Homography • Simple case is projection from plane to plane • Can be either world plane to image plane, or • image plane to another image plane, or • world plane to another world plane, • etc. • 3x3 matrix is a projective transformation • Called a homography
Euclidean homography • Needs K
Relationship b/w FM and H • Fundamental matrix and homography
How to compute homography • Direct Linear Transform
Normalization • Important