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Professional Development in the Internet2 Age. Kim Carter kcarter@mrsd.org. Professional Development.
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Professional Development in the Internet2 Age Kim Carter kcarter@mrsd.org
Professional Development The mission of professional development is to prepare and support educators to help all students achieve to high standards of learning and development.“Building Bridges”, www.ed.gov/G2K/bridge.html
Internet2 Led by 200 U.S. universities working in partnership with industry and government, Internet2 is developing and deploying advanced applications and technologies, accelerating the creation of tomorrow’s Internet. www.internet2.edu/html/about.html
Communities of Practice • Bond by exposure to common problems • Common practices and language • Common sense of purpose • Groups that learn • Members evolve more creative practice • From “water coolers to commitment”
Educause The mission of EDUCAUSE is to advance higher education by promoting the intelligent use of information technology. www.educause.edu
Professional Learning Community • Collective focus on student learning • Reflective dialogue • Making practice public • Collaboration • Shared norms and values • Kruse, Seashore, Louis, and Bryk Building Professional Community in Schools
Tapped In A multi-user virtual environment (MUVE) developed for educators’ professional development. Develop an online identity, use text to communicate affective positions, manage tools such as office, whiteboard, tape recorders to collaboratively organize the flow of dialogue and communication of information. www.tappedin.org(Room 1409)
Distributed Learning • Educational experiences that combine the use of face-to-face (F2F) teaching with synchronous and asynchronous mediated interaction. (Dede, Brown L’Bahy, Whitehouse, 2002)
T502: Learning Media That Bridge Distance and Time • Provide students with learning experiences via seven different interactive media, illustrating appropriate tasks and exemplary instructional design in each • Help students develop an understanding of how each of these media shapes the cognitive, affective, and social dimensions of their own learning and the learning of others. • www.gse.harvard.edu/~dedech/502/
Groove, TI, threaded discussions, Active Worlds - several weeks Videoconferencing F2F -final 2 sessions iCommons F2F - week 1,2 Tapped In (TI) - wk 3 Small groups meet in virtual conferences F2F - Handheld wireless - week 4,5 Groove - week 6 T502: Learning Media That Bridge Distance and Time
Class Rankings of Media • “To maximize your learning in the course, which media would be most efficient and effective, which least? Focus primarily on how each medium shapes the quality of information and interaction you receive and contribute.”
Internet2 K20 Initiative • Exploring the use of high-speed Internet connections and digital video as important tools for fostering teacher growth and development, for bringing new rich resources to the classroom, and for increasing student achievement. • www.internet2.edu
Hands-On Universe Project (HOU) • Enables students to acquire and use professional grade astronomy images from a growing network of global telescopes. • Teacher cadre of 25 master teachers who regularly hold moderated online teacher training courses over the Internet - in process of incorporating Internet video for teacher professional development activities. • Over 500 schools in the U.S. and 500 schools in Europe and other countries. • hou.lbl.gov
Collective focus on student learning Reflective dialogue Making practice public Collaboration Shared norms and values Bond by exposure to common problems Common practices and language Common sense of purpose Groups that learn Members evolve more creative practice From “water coolers to commitment” Communities of Practice/Professional Learning Communities