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Universal laws and architectures : Theory and lessons from brains, bugs, nets, grids, docs, planes, fire, fashion, art, turbulence, music, buildings, cities , earthquakes, bodies, running, throwing , S y n e s t h e s i a , spacecraft, statistical mechanics. Slow. Architecture.
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Universal laws • and architectures: • Theory and lessonsfrombrains, bugs,nets, grids, • docs, planes, fire, fashion, • art, turbulence, music, buildings, • cities, earthquakes, bodies, running,throwing, • Synesthesia, spacecraft, statistical mechanics Slow Architecture Impossible (law) Fast Flexible Inflexible Special General
vision fast slow Slow Act 8 delay vision Fragility eye Universal laws VOR 4 Fast 1 Slow 10 fragile Flexible too fragile Inflexible thin small 2 Laws fragile Impossible (law) complex 1 Fast Survive No tradeoff .05 .1 1 .2 .5 Length (meters) 0 thick big 10 robust -1 0 1 10 10 10 Flexible Inflexible expensive cheap costly Multiply
Starting point Chiang, Low, Calderbank, and Doyle
Universal Turing Machine Slow Architecture Impossible (law) Fast Inflexible Flexible Special General
Tech implications/extensions Apps OS Slow OS Hardware Digital Lumped Distributed HW Fast Inflexible Flexible Apps
Layered architectures Deconstrained (Applications) Diverse Apps Constrained But hidden Core Protocols OS HW Diverse Deconstrained (Hardware)
Slow Apps OS HW Fast Inflexible Flexible Special General
Slow Apps OS HW Fast Inflexible Flexible Special General
Layered Architecture Any layer needs all lower layers. Apps OS HW Digital Lumped Distrib. OS HW Digital Lumped Distrib. Digital Lumped Distrib. Lumped Distrib. Distrib. Slow Cheap Fast Costly Inflexible Flexible Special General
Decide Act Digital Lumped Lumped. Apps OS Hardware Digital Lumped Sense
Fragile Decide Slow Apps OS Hardware Digital Lumped Inflexible Act vision Expensive delay Act Sense
Efficiency/instability/layers/feedback Fragile • All create new efficiencies but also instabilities • Requires new active/layered/complex/active control Slow Inflexible • Money/finance/lobbyists/etc • Society/agriculture/weapons/etc • Bipedalism • Maternal care • Warm blood • Flight • Mitochondria • Translation (ribosomes) • Glycolysis (2011 Science) Expensive
Mechanics+ Gravity + Light + Completing the story vision Balancing an inverted pendulum delay + Neuroscience Act
Speed and flexibility tradeoffs Concrete case studies? Theorems ? Slow fragile Fast robust Flexible Inflexible
vision fast eye slow Act delay Slow vision VOR Fast Inflexible Flexible
delay=death sense Spine move
Reflect Reflex sense Spine move
Reflect Reflex sense Spine move
Reflect Layered? Reflex sense Spine move
Reflect Layered? Reflex sense Spine move
Layered architectures? Physiology Organs Cortex Cortex Cortex Cells Neurons Neurons Neurons Cells
Reflect Prediction Goals Actions Layered Actions Reflex sense errors Spine move
Meta-layers Prediction Goals Actions Physiology Organs Actions Cortex errors
There are 10x feedback neurons Why? Visual Cortex ? Visual Thalamus 10x There are 10x feedback neurons
There are 10x feedback neurons No feedback Why? Visual Cortex ? Visual Thalamus Why not? 10x
Why? left recurrent laryngeal nerve
Why? Building humans from fish parts. Fish parts
What are the consequences? Physiology Organs Prediction Goals Actions Prediction Goals Actions Conscious perception errors Why? 10x Visual Cortex ? Visual Thalamus
Which blue line is longer? With social pressure, this one. Standard social psychology experiment.
Seeing is dreaming 3D +time Simulation Zzzzzz….. Conscious perception Conscious perception
Same size Toggle between this slide and the ones before and after Even when you “know” they are the same, they appear different
Same size? Vision: evolved for complex simulation and control, not 2d static pictures Even when you “know” they are the same, they appear different
Seeing is dreaming 3D +time Simulation + complex models (“priors”) Zzzzzz….. Conscious perception Conscious perception
Seeing is dreaming 3D +time Simulation + complex models (“priors”) Prediction Conscious perception Conscious perception errors
Seeing is dreaming 3D +time Simulation + complex models (“priors”) Prediction Seeing is believing Conscious perception Conscious perception errors
Seeing is dreaming Our most integrated perception of the world 3D +time Simulation + complex models (“priors”) Prediction Seeing is believing Conscious perception Conscious perception errors
Seeing is dreaming 3D +time Simulation + complex models (“priors”) Zzzzzz….. Conscious perception Conscious perception
Seeing is dreaming 3D +time Simulation + complex models (“priors”) Prediction &Control Conscious perception Conscious perception errors