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WSJT: A software package for VHF DXers . WSJT: What is it?. WSJT = W eak S ignal by K1 JT Developed by Joe Taylor, K1JT Supports two digital modes: FSK441 for meteor-scatter JT44 for extremely weak signals Uses computer soundcard Requires no fancy equipment.
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WSJT: What is it? • WSJT = Weak Signal by K1JT • Developed by Joe Taylor, K1JT • Supports two digital modes: FSK441 for meteor-scatter JT44 for extremely weak signals • Uses computer soundcard • Requires no fancy equipment
FSK441: Meteor scatter anytime and anywhere!
Science fiction? • Pieces of space dust enter the earth’s atmosphere at relatively high speeds • Mostly “dustballs” –light, porous particles composed of light metals. • About the size of dust-specks to grains of sand. • Friction rips electrons away from their parent atoms ( = ionization)
Time is of the essence! • Very short communication windows • SSB and fast CW (>30 WPM) are the traditional mediums • (Good) operators employ special operating practices to be most efficient • SSB/CW QSO’s on 144 MHz or higher only possible during major showers
“Underdense” vs. “Overdense” • Overdense bursts are caused by bigger and faster meteors. They ionize a thick column of air that cannot neutralize quickly. • Bursts can last many seconds, often long enough for a complete QSO. • Useful for SSB and CW • Associated with major showers, and very uncommon at other times.
Typical overdense burst (70WPM CW) Here’s a weird one…..
“Underdense” vs. “Overdense” • Underdense trails are caused by smaller and slower meteors. These meteors create just enough ionization to scatter a radio wave. • These meteors case very short bursts of signal, usually < ½ second at the longest. • Not very useful for conventional SSB or CW—often referred to as “pings” • Very common, even outside showers
Using underdense trails—HSCW • Send short messages in a loop • Operators use several short bursts of signal to piece together a QSO over time, rather than “all-at-once.” • Tape recorders slow down the 100 WPM or faster CW. (Computer software has increased speed to ~2000 WPM.) • Popular in Europe since the 1960’s
Problems with HSCW • Lots of energy wasted in keying sidebands. • S/N gets worse as speed increases. • Key-clicks can be a problem for other users, especially if transmitter is overdriven. • Requires a full-duplex soundcard, or two computers
A digital solution: FSK441 • Like HSCW, one uses a high-speed loop to complete a QSO over several short bursts of signal • 100% duty cycle, so no extra energy wasted by OOK. • More user-friendly interface--like RTTY or PSK31 modes. • Much better S/N than HSCW at same speed
FSK441: What’s in a name? • “FSK…” –it uses frequency shift keying. You can think of it as fancy RTTY, however, FSK441 switches among four tones rather than alternating between two. • Tones: 882Hz, 1323Hz, 1764Hz, 2205Hz. • “…441” –Each character takes about 2.3ms to send. Each character is composed of three tones. That’s 441 baud.
How it works…. • Operators take turns transmitting in 30-sec intervals. • This ensures that only one station is sending and only one station is listening at a given moment. • After each receive period, the program decodes any signals that it detected and displays the text on the screen.
How it works…. • The program calculates the average amplitude for the recorded audio. • The program looks for “spikes” in the amplitude—these could be meteor pings above the noise floor…could be QRN! • If the detected spike satisfies certain other parameters, the program will decode it as text and display it on the screen.
The FSK441 code • Code only supports characters we are interested in sending: callsigns, signal reports, and very short messages. • Uses the PUA43 alphabet: A-Z, 0-9, space, period, comma, ?, /, #, and $. No formatting characters, such as <CR> or <LF>. • No stop bits: synchronization achieved with no overhead!
RTTY (5-bit) A 00011 B 11001 C 01110 Z 10001 6 10101 <SP> 00100 FSK441 (3-bit) A 101 B 102 C 103 Z 231 6 012 <SP> 033 * RTTY and FSK441
FSK411 synchronization • Space is encoded as “033”. • No character starts with a “3”. • All messages contain at least one space. If the user does not enter one, the program will add one to the end of the message. • When WSJT finds a signal, it “looks” for the sequence “033”. This is the point of synchronization.
FSK411 synchronization • A burst of signal contains the following: ….123001122210033123223203131….. • WSJT finds the “space” character: ….123001122210033123223203131….. • WSJT can now find the message: ….123 001 122 210 033 123 223 203 131… K 1 J T K 0 S M
Single-tone messages • Each character in the FSK441 code contains at least two different frequencies—no “000” “111” “222” or “333”. • These characters are reserved for “shorthand” messages: “R26” “R27” “RRR” “73”. • If one sends one of these messages in a loop, the result is a pure single-frequency carrier. (Hence the name!)
Single-tone messages • These messages are shorthand for the most common messages in an FSK441 sked. • WSJT can use a separate algorithm to look for single-tone messages, which means better S/N than with the multi-tone encoding. • It can occasionally result in false signals. • You have to use your ham skills: Listen!
FSK441 operating procedures • Very similar to SSB meteor-scatter operation • Operators send information based upon what they have copied from the other station. • QSO is complete when both stations have received complete callsigns, a piece of information (usually report), and a confirmation that it was received (“roger”).
FSK441 operating procedures • 30-second sequences are standard. • Western-most station transmits first. This is in the Western hemisphere. • DXpeditions usually run all schedules and CQ’s on the same frequency and period, regardless of direction. • “Regular” CQ’s can be either first or second period. This eases QRM (contests/showers)
First number (1-5) “Length” 1: no info (not sent) 2: up to 5 seconds 3: 5 to 15 seconds 4: 15 to 60 seconds (!) 5: more than 60 s (!!!) Second number (6-9) “Strength” 6: up to S3 7: up to S5 8: up to S7 9: S7 or stronger FSK441 reporting system
If you have copied…. Nothing…………….. Partial callsigns…….. Both callsigns………. Both calls and report... “R” + report………… “RRR”………………. then send…. Callsigns only Callsigns only Calls + report (or grid) “R” + report “RRR” QSO is complete, send “73” or (or QRZ, CQ) Making a QSO
….other meaningful messages… Sometimes you need specific information: • MMM………. “I need my callsign” • YYY………… “I need your callsign” • SSS………….. “I need your report” • UUU………... “Your keying is unreadable” These messages could be very useful when pings are very short—222 and 432 MHz.
What equipment do I need? • Most popular bands are 144 and 50MHz. There is growing activity on 222MHz, and a few 432 MHz QSO’s have been made. • More is better, but “brick and yagi” are sufficient on 144 and 222 any time of year. • Brick and yagi has worked on 432, but more operation is needed to draw conclusions. • Preamp—you don’t know what you’re missing!
What equipment do I need? • A computer and a soundcard-- 60Mhz Pentium with 24Mb of RAM will work, but you’ll be happier with more! • The (free!) software • A way to interface the soundcard with the radio. You can use a commercial “PSK31” interface (Rigblaster, MFJ, etc) or make your own.
What can I expect to work? • On 144MHz, the average “brick and yagi” station should be able to work a similar station in the 600-1000mi range fairly consistently, any time of year. • Geometric limit of ~1400mi (based on the height at which meteors ionize sufficiently) • Limits, schlimits! Records are meant to be broken!
When should I operate? • The daily “random” meteor rate peaks around sunrise local time, but QSO’s are possible anytime of day or night—it just might take longer to complete it. • Minor showers can “enhance” the background meteor rate (June-December) • Before and after major shower peaks
How about portable operation? • No need to haul large antennas and big amplifiers to the top of a mountain for success. • One doesn’t need to plan DXpedtion around major showers
FSK441 in contests • Rovers can stray to distant grids and still make contacts—that means new grids and more multipliers. • “Big guns” should be able to work anyone within 1200mi on 144Mhz. • Fills the “dead time” in the small hours of the morning with valuable mulipliers.
JT44: A really weak signal mode
JT44 • Uses long term signal averaging to recover a signal that is below the noise floor. • Humans have “short ears” limited by their sensory memory—they can only analyze a signal in a small timeframe. • Computers can analyze a signal in relatively large timeframes.
Time for a demonstration! “Long Ears” and “Short Ears”
The JT44 code • Inspired by the PUA43 mode • Uses 44 tones, one for each character in the PUA43 alphabet (same as FSK441), plus a synchronization tone. Each character is assigned a unique frequency. • Slow transmission speed: 5.38 baud. • Highly redundant (FEC)
Z 1755.0 Hz : : A 1485.8 Hz $ 1475.0 Hz : : . 9 1399.7 Hz : : 0 1302.8 Hz Sync1270.5 Hz Bandwidth of 485Hz Tones spaced at 10.8Hz Sync tone 32.3Hz below data. Allows for frequency error and EME Doppler shift with and 2.7 KHz passband. JT44 Tones
The JT44 code • Transmission lasts about 25 s, with a gap at the beginning and end to allow for timing error and EME delay. (Like FSK441, operators use alternating 30-second periods) • 135 intervals (bits) • 69 are devoted to sending the sync tone • Other 66 intervals are used to send the 22-char message three times.