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Social Impact & The Future. Violence and Games: Behavioral Conditioning? . The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths? Games as Free Expression The Security/Freedom balance Games get special protection as art?
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Violence and Games:Behavioral Conditioning? • The On Killing argument: • Participation + Reward = Conditioning • Military Parallels • Glorification of Sociopaths? • Games as Free Expression • The Security/Freedom balance • Games get special protection as art? • Games as political activism: PETA
Violence and Games:The Number’s Game Department of Justice Crime Statistics 1972-2004 University of Chicago “Playing by the rules” 2001 Are the numbers the basis for belief, or the justification?
Women and Gaming • Negative • The Jiggle Effect • Damsel or Vindictive Sexpot • Anime Influence • Infantilization • Cartoonish Proportions • Positive • Frag Dolls? • Developed female leads • Mirror’s Edge • Half Life 2
Gaming Culture • Nerd is the new Jock • Consequences of a technology economy • Geek Chic • Legitimization of Gaming • Cultural Development • Internet connectivity • Artistic output • Modding • 8 Bit / Nerdcore • Political Activism
Economics • The new money • WoW gold farming • On-Line Credits • Xbox points • Commerce Models • Downloadable Content (DLC) • Pay for victory? • Console Marketplace / Valve • The death of retail?
The New Content • Game Builders and Engines • Torque • Source • Havok • Modding • Hardware modding • Level Maps / Gameplay? • Open Platforms • Flash • Mobile • iPhone/iPod touch • Google Android • Independent Consoles?
The New Experiance • Retinal Projection • Old-school VR is dead • Head Tracking • Eye Tracking • Holosonic sound
Games Changing Society • The Expectation of Interactivity? • Decline of static interaction • Educational Models • Behavioral training from a young age? • Better citizens / criminals? • Lifestyle integration • Game / Life line blurred • Extended real-world gameplay