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Perceiving and Representing Structured Information using Objects. Organization. Image based theories Structural 3D theories Object perception: Object displays. Template theories based on 2D image processing. In structural theories we extract the structure of a scene in terms of 3D primitives.
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Perceiving and Representing Structured Informationusing Objects
Organization • Image based theories • Structural 3D theories • Object perception: Object displays
Template theories based on 2D image processing In structural theories we extract the structure of a scene in terms of 3D primitives Image Based vs Structure Theories
Template theories A template with simple morphing operations
Scenes (gist in 100 msec) Patterns of patterns Torralba and Oliva
Properties of Image Recognition • Remarkable image recognition memory • Up to 5 images for second in object identification • Applications in image searching interfaces • RSVP Rapid serial visual presentation
Geon Theory (Irving Biederman) 3D Primitives “Geons” Structural skeleton Shape from shading is also primitive
Canonical Views To make things clear both component parts and the critical joints must be clear
The Geon Diagram (Irani) • 3D shape primitives for architecture - entities and relationships • Surface texture and color for attributes
Pattern finding& Recognition 13% errors: 4.3 sec sub-structure 22% memory errors 26% errors 7.1 sec sub-structure 42% memory errors
On top of - relies on Underneath – support, foundation Inside – containment (private code) Attachment points (external interfaces; part_of relationships) more than topology mid Upper Lower Semantics
Natural semantics Instances Dependency Multiplicity Strength of Relationship
2 ½ D design • Use 3D objects to represent entities • Layout to make structure clear in 2D. • -Connections, basic shapes • Use canonical views
The Object Display (Wickens) • Use complex objects to fuse variables • Map entities to object parts • Map structure to object structure • Can be pictorial (simplified) – an engine + fuel tank • Map attributes to object attributes - color, size, motion etc.
Vol : 45 L Temp: 45 deg Flow: 20% Solids: 23% Object Display 100 L 45 L 0.2/1.0 45 deg Solids: 23%
A medical ventilator • Such displays • Must be custom
Object displays may lead to lower errors Lend themselves to overly literal interpretation. They are not general purpose. Object displays must be custom designed More abstract representations leave more room for interpretation (better support the creative process) The concrete/abstraction tradeoff
Chart Junk (ducks) Tufteor Effective Communication 1990 2000 2010 1990 2000 2010
Holding attention-Object scene conflict Used in advertising
Conclusion • There is a great future in 3D object icons and object structures • It is happening anyway, but nice to know that it is not always “chart junk”.
Conclusions • Visual space is non-homogenous • The plane orthogonal to the line of sight and the forward direction are very different. • A 21/2D design attitude recognizes the cost of actions.