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Discover the latest advancements in computer science research at the Spring Conference 2012. Learn about the Unity engine's capabilities and the development of a fully integrated 3D game environment, including AI scripting, rendering, and more. Get insights from key speakers and explore behind-the-scenes progress.
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Spring Conference 2012 Computer Science Research Cluster Dr. McRae
Overview • People Involved • Last Year • About Unity • In Progress
Behind the Scenes Clint Guin- Physics R&D- Desert Track Kyle Bishop- Presentation- Forest Track Jeff Borneman- A.I. Scripting- Avoidance Scripting Alex Fitzgerald- Music- Beach Track
Last Semester... Zombie Death Derby “2011 Game of the Year”
Fully integrated development engine for the creation of 3D content. • Ability to publish to PC, Flash, iOS, Android, Wii, PS3, and Xbox360. • Rendering, Lighting, Physics, Audio, or Networking? Unity can do it all.
Development up to present • Complete 3D game environment. • A.I. For Computer Buggies. • Way point System for Tracking Position. • Main Menu with Track Selection Options. • Fully Interactive and Playable.
Thank You for Your Time! Thanks to: National Science Foundation Academy of Science Dr. Tashakori Dr. McRae Appalachian State University.