1 / 42

Efficiency and the Redistribution of Welfare

Efficiency and the Redistribution of Welfare. Milan Vojnovic Microsoft Research Cambridge, UK Joint work with Vasilis Syrgkanis and Yoram Bachrach. Contribution Incentives. Rewards for contributions Credits Social gratitude Monetary incentives Online services

diep
Download Presentation

Efficiency and the Redistribution of Welfare

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Efficiency and the Redistribution of Welfare Milan Vojnovic Microsoft Research Cambridge, UK Joint work with Vasilis Syrgkanis and Yoram Bachrach

  2. Contribution Incentives • Rewards for contributions • Credits • Social gratitude • Monetary incentives • Online services • Ex. Quora, Stackoverflow, Yahoo! Answers • Other • Scientific authorship • Projects in firms

  3. Question Topic Site

  4. Another Example: Scientific Co-Authorship

  5. Some Observations • User contributions create value • Ex. quality of the content, popularity of the generated content • Value is redistributed across users • Ex. Credits, attention, monetary payments • Implicit and explicit signalling of individual contributions • Ex. User profile page, rating scores, etc • Ex. Wikipedia – not in an article, but by side means [Forte and Bruckman] • Ex. Author order on a scientific publication

  6. How efficient are simple local value sharing schemes with respect to social welfare of the society as a whole?

  7. Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion

  8. Utility Sharing Game USG(): • : set of players • : strategy space, • : utility of a player,

  9. Project Contribution Games 1 1 Special: total value functions 2 2 i Share of value j n m

  10. Monotone Games • A game is said to be monotone if for every player and every • It is strongly monotone, if for every player and every : , for every

  11. Importance of Monotonicity • , • Nash equilibrium condition • Efficiency = concave, 1 1 0

  12. Vickery Condition • A game satisfies Vickery condition if for every player and : • It satisfies k-approximate Vickery condition if for every player and : ] Rewarded at least one’s marginal contribution

  13. Local Value Sharing • A project value sharing is said to be local if the value of the project is shared according to a function of the investments to this project: , for every and • Equal value sharing: • Proportional value sharing:

  14. Scientific Co-Authorships DBLP database • 2,132,763 papers • 1,231,667 distinct authors • 7,147,474 authors

  15. Scientific Co-Authorship (cont’d) o random

  16. Solution Concepts & Efficiency • Nash Equilibrium (NE) • Unilateral deviations • Strong Nash Equilibrium (SNE) • All possible coalitional deviations • Bayes Nash Equilibrium (BNE) • Incomplete information game • Efficiency • Worst case ratio of social welfare in an equilibrium and optimal social welfare

  17. Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion

  18. Efficiency in Strong Nash Equilibrium Theorem • Any SNE of a monotone game that satisfies the Vickery condition achieves at least ½ of the optimal social welfare • If the game satisfies the -approximate Vickery condition, then any SNE achieves at least of the optimal social welfare

  19. Efficiency in Nash Equilibrium Theorem • Suppose that the following conditions hold: 1) -approximate Vickery condition 2) Strategy space of each player is a subset of some vector space 3) Social welfare satisfies the diminishing marginal property • Then, any NE achieves at least 1/() of the optimal social welfare

  20. Local Vickery Condition • A value sharing of a project is said to satisfy local k-approximate Vickery condition if • If value sharing of all projects is locally k-approximate Vickery, then the value sharing is k-approximate Vickery • Local k-approximate Vickery condition } degree of substitutability

  21. Degree of Substitutability • If value functions satisfy diminishing returns property, then • If , then each player is quintessential to producing any value, i.e. , for every

  22. Degree of Substitutability (cont’d) • Efficiency = • If , then any local value sharing cannot guarantee a social welfare that is 1/ of the optimum social welfare 1 2 1 2 } Budget 1

  23. Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion

  24. Equal Sharing • Suppose that project value functions are monotone, then equal sharing satisfies the -approximate Vickery condition

  25. Proportional Sharing • Suppose that project value functions are functions of the total effort, increasing, concave, and Then, proportional value sharing satisfies the Vickery condition

  26. Proof Sketch • concave and , for every • Take and to obtain

  27. Local Smoothness • A utility maximization game is -smoothiff for every and : • A utility maximization game is locally-smoothiff with respect with respect to at which are continuously differentiable: where

  28. Efficiency of Smooth Games • If a utility sharing game is locally ()-smooth with respect to a strategy profile then utility functions are continuously differentiable at every Nash equilibrium , then

  29. Sufficient Condition for Smoothness • are concave functions of total effort, , and are continuously differentiable • Proportional sharing of value • For all strategy profiles and and , Then, the game is locally -smooth with respect to if , else

  30. Efficiency by Smoothness:Fractional Exponent Functions • Suppose that , and • Then, proportional sharing achieves at least of the optimal social welfare

  31. Efficiency by Smoothness:Exponential Value Functions • Suppose , and • Then, proportional value sharing achieves at least of the optimal social welfare

  32. } Tight Example 1 1 2 2 • is a Nash equilibrium where each player focuses all effort his effort on project 1

  33. Tight Example (cont’d) } 1 1 2 2 • Nash equilibrium: • Social optimum:(players invest in distinct projects) , large

  34. Efficiency and Incomplete Information • Proportional sharing with respect to the observed contribution • Concave value functions of the total contribution • Abilities are private informationThen the game is universally -smooth, hence, in a Bayes Nash equilibrium, the expected social welfare is at least ½ of the expected optimum social welfare

  35. Universal Smoothness • Game • Value function • Game is -smooth with respect to the function iffor all types and and every outcome that is feasible under [Roughgarden2012, Syrgkanis 2012]

  36. Efficiency under Universal Smoothness • Efficiency • If a game is -smooth with respect to an optimal choice function then the expected social welfare is at least of the optimal social welfare

  37. Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion

  38. Production Costs production cost • Payoff for a player: • Social welfare , total value Examples Constant marginal cost A convex increasing function Budget constraint (earlier slides)

  39. Elasticity • Def. the elasticity of a function at is defined by

  40. Efficiency • Suppose that production cost functions are of elasticity at least and the value functions are of elasticity at most • If is any pure Nash equilibrium and is socially optimal, then Moreover

  41. Efficiency (cont’d) • Constant marginal cost of production is a worst case • But this is a special case: for any production cost functions with a strictly positive elasticity, the efficiency is a constant independent of the number of players • Budget constraints are a best case

  42. Conclusion • When the wealth is redistributed so that each contributor gets at least his marginal contribution locally at each project, the efficiency is at least ½ • The degree of complementarity of player’s contributions plays a key role: the more complementary the worse • Simple local value sharing • Equal sharing: the efficiency is at least 1/k, where k is the maximum number of participants in a project • Proportional sharing: guarantees the efficiency of at least ½ for any concave project value functions of the total contribution • Production costs play a major function: the case of linear production costs is a special case for which the inefficiency can be arbitrarily small; at least a positive constant for any convex cost function of strictly positive elasticity

More Related