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Efficiency and the Redistribution of Welfare. Milan Vojnovic Microsoft Research Cambridge, UK Joint work with Vasilis Syrgkanis and Yoram Bachrach. Contribution Incentives. Rewards for contributions Credits Social gratitude Monetary incentives Online services
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Efficiency and the Redistribution of Welfare Milan Vojnovic Microsoft Research Cambridge, UK Joint work with Vasilis Syrgkanis and Yoram Bachrach
Contribution Incentives • Rewards for contributions • Credits • Social gratitude • Monetary incentives • Online services • Ex. Quora, Stackoverflow, Yahoo! Answers • Other • Scientific authorship • Projects in firms
Question Topic Site
Some Observations • User contributions create value • Ex. quality of the content, popularity of the generated content • Value is redistributed across users • Ex. Credits, attention, monetary payments • Implicit and explicit signalling of individual contributions • Ex. User profile page, rating scores, etc • Ex. Wikipedia – not in an article, but by side means [Forte and Bruckman] • Ex. Author order on a scientific publication
How efficient are simple local value sharing schemes with respect to social welfare of the society as a whole?
Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion
Utility Sharing Game USG(): • : set of players • : strategy space, • : utility of a player,
Project Contribution Games 1 1 Special: total value functions 2 2 i Share of value j n m
Monotone Games • A game is said to be monotone if for every player and every • It is strongly monotone, if for every player and every : , for every
Importance of Monotonicity • , • Nash equilibrium condition • Efficiency = concave, 1 1 0
Vickery Condition • A game satisfies Vickery condition if for every player and : • It satisfies k-approximate Vickery condition if for every player and : ] Rewarded at least one’s marginal contribution
Local Value Sharing • A project value sharing is said to be local if the value of the project is shared according to a function of the investments to this project: , for every and • Equal value sharing: • Proportional value sharing:
Scientific Co-Authorships DBLP database • 2,132,763 papers • 1,231,667 distinct authors • 7,147,474 authors
Scientific Co-Authorship (cont’d) o random
Solution Concepts & Efficiency • Nash Equilibrium (NE) • Unilateral deviations • Strong Nash Equilibrium (SNE) • All possible coalitional deviations • Bayes Nash Equilibrium (BNE) • Incomplete information game • Efficiency • Worst case ratio of social welfare in an equilibrium and optimal social welfare
Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion
Efficiency in Strong Nash Equilibrium Theorem • Any SNE of a monotone game that satisfies the Vickery condition achieves at least ½ of the optimal social welfare • If the game satisfies the -approximate Vickery condition, then any SNE achieves at least of the optimal social welfare
Efficiency in Nash Equilibrium Theorem • Suppose that the following conditions hold: 1) -approximate Vickery condition 2) Strategy space of each player is a subset of some vector space 3) Social welfare satisfies the diminishing marginal property • Then, any NE achieves at least 1/() of the optimal social welfare
Local Vickery Condition • A value sharing of a project is said to satisfy local k-approximate Vickery condition if • If value sharing of all projects is locally k-approximate Vickery, then the value sharing is k-approximate Vickery • Local k-approximate Vickery condition } degree of substitutability
Degree of Substitutability • If value functions satisfy diminishing returns property, then • If , then each player is quintessential to producing any value, i.e. , for every
Degree of Substitutability (cont’d) • Efficiency = • If , then any local value sharing cannot guarantee a social welfare that is 1/ of the optimum social welfare 1 2 1 2 } Budget 1
Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion
Equal Sharing • Suppose that project value functions are monotone, then equal sharing satisfies the -approximate Vickery condition
Proportional Sharing • Suppose that project value functions are functions of the total effort, increasing, concave, and Then, proportional value sharing satisfies the Vickery condition
Proof Sketch • concave and , for every • Take and to obtain
Local Smoothness • A utility maximization game is -smoothiff for every and : • A utility maximization game is locally-smoothiff with respect with respect to at which are continuously differentiable: where
Efficiency of Smooth Games • If a utility sharing game is locally ()-smooth with respect to a strategy profile then utility functions are continuously differentiable at every Nash equilibrium , then
Sufficient Condition for Smoothness • are concave functions of total effort, , and are continuously differentiable • Proportional sharing of value • For all strategy profiles and and , Then, the game is locally -smooth with respect to if , else
Efficiency by Smoothness:Fractional Exponent Functions • Suppose that , and • Then, proportional sharing achieves at least of the optimal social welfare
Efficiency by Smoothness:Exponential Value Functions • Suppose , and • Then, proportional value sharing achieves at least of the optimal social welfare
} Tight Example 1 1 2 2 • is a Nash equilibrium where each player focuses all effort his effort on project 1
Tight Example (cont’d) } 1 1 2 2 • Nash equilibrium: • Social optimum:(players invest in distinct projects) , large
Efficiency and Incomplete Information • Proportional sharing with respect to the observed contribution • Concave value functions of the total contribution • Abilities are private informationThen the game is universally -smooth, hence, in a Bayes Nash equilibrium, the expected social welfare is at least ½ of the expected optimum social welfare
Universal Smoothness • Game • Value function • Game is -smooth with respect to the function iffor all types and and every outcome that is feasible under [Roughgarden2012, Syrgkanis 2012]
Efficiency under Universal Smoothness • Efficiency • If a game is -smooth with respect to an optimal choice function then the expected social welfare is at least of the optimal social welfare
Outline • Game Theoretic Framework • Efficiency of Monotone Games under a Vickery Condition • Efficiency of Equal and Proportional Sharing • Production Costs • Conclusion
Production Costs production cost • Payoff for a player: • Social welfare , total value Examples Constant marginal cost A convex increasing function Budget constraint (earlier slides)
Elasticity • Def. the elasticity of a function at is defined by
Efficiency • Suppose that production cost functions are of elasticity at least and the value functions are of elasticity at most • If is any pure Nash equilibrium and is socially optimal, then Moreover
Efficiency (cont’d) • Constant marginal cost of production is a worst case • But this is a special case: for any production cost functions with a strictly positive elasticity, the efficiency is a constant independent of the number of players • Budget constraints are a best case
Conclusion • When the wealth is redistributed so that each contributor gets at least his marginal contribution locally at each project, the efficiency is at least ½ • The degree of complementarity of player’s contributions plays a key role: the more complementary the worse • Simple local value sharing • Equal sharing: the efficiency is at least 1/k, where k is the maximum number of participants in a project • Proportional sharing: guarantees the efficiency of at least ½ for any concave project value functions of the total contribution • Production costs play a major function: the case of linear production costs is a special case for which the inefficiency can be arbitrarily small; at least a positive constant for any convex cost function of strictly positive elasticity