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Alice. World-level Methods with Parameters. Larger Programs. As you become more skilled in writing programs, you will find that your programs quickly begin to increase to many, many lines of code.
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Alice World-level Methodswith Parameters
Larger Programs • As you become more skilled in writing programs, you will find that your programs quickly begin to increase to many, many lines of code. • Games and other "real world" software applications can have thousands, even millions of lines of code. • In this session, we begin to look at organizing large programs into small manageable pieces.
Goals of OOP • organize a large program into small pieces • design and think about an intricate program • find and remove errors (bugs)
Modifying the program • To make the snowpeople animation more realistic, we might want the snowman to be a little less shy. In our original program, the snowman tries to catch the snowwoman's attention only once. Perhaps he could try to get her attention more than once. • To make this modification, additional lines would be added to the code. • This would make the program code longer and more difficult to read and think about.
A Solution • A solution to the problem is to • define our own method • name the new method catchAttention • Then, we can drag-and-drop the catchAttention method into the edit box just like the built-in methods
Demo: The solution • First, to associate the new method with the World • select the World tile in the Object Tree • select the methods tab in the details area • click on the "create new method" button
Create a World Method • Choose a meaningful name • Edit the method
Demo • A demonstration of writing the catchAttention method
World-level method • catchAttention is a world-level method because it • is defined as a method for World • has instructions that involve more than one object (snowman, snowwoman, camera)
Using the catchAttention method The catchAttention method is executed by calling (invoking) the method from my first method
Why? • Why do we want to write our own methods? • saves time -- we can call the method again and again without reconstructing code • reduces code size – we call the method rather than writing the instructions again and again • allows us to "think at a higher level" • can think “catchAttention" instead of “turn head to face the camera, then say ‘Ahem’ while moving eyes up and down" • the technical term for "think at a higher level" is "abstraction"
© 2006 Dr. Tim Margush moveInCircle • Another candidate for a world method is one to move an object in a circle • Here a world method does it to a car Adding spinning wheels would be fun, but complicate our example
© 2006 Dr. Tim Margush Using moveInCircle • Here we just do the maneuver twice • What about moving different objects in a circle? • Create a method for each???? • No! That's what parameters are for!
© 2006 Dr. Tim Margush Add an Object Parameter • Edit the moveInCircle method and click the create new parameter button • Give it a name • Choose a type • OK?
© 2006 Dr. Tim Margush moveInCircle(whichObject) • The parameter is named whichObject • It holds the place of a real object that will be substituted later • Replace all occurrences of car (in the method) with the parameter • Just drag it into place drag
© 2006 Dr. Tim Margush Test • I got this error message when I tested my program • The problem is in thecall of this method • We added a parameter • We did not choose an argument Click to select the argument
© 2006 Dr. Tim Margush Other Arguments • Several additional choices come to mind • How big of a circle? • How long should it take? • Which direction should it turn? • moveInCircle(whichObject, radius, duration, direction) • Add more parameters!
© 2006 Dr. Tim Margush Adding Parameters • Note the Types • Number, Number, and Other • Under Other, find Direction so you will be able to choose up, down, left, etc.
© 2006 Dr. Tim Margush Convert radius to circumference Adapting the Code • The parameters will need to be dragged into the body of the method to replace the specific constants
© 2006 Dr. Tim Margush Advantages of Methods • Abstraction • Methods allow the programmer to organize details of a task under the method's name • Code reuse • Methods can be called several times without having to copy the details of the code • Generality • Parameters allow the same actions to be applied to a variety of objects • Debugging and maintenance • Fixing or changing part of a program may only require modification of a single method
Assignment • World-level Methods • How to create them • How to call them • When it is appropriate to use them • Lab 05