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CIS 205—Web Design & Development

CIS 205—Web Design & Development. Fireworks Chapter 3. Chapter 3: Importing, Selecting, and Modifying Graphics. Understanding Importing Getting the right graphic for your web site can be critical

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CIS 205—Web Design & Development

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  1. CIS 205—Web Design & Development Fireworks Chapter 3

  2. Chapter 3: Importing, Selecting, and Modifying Graphics • Understanding Importing • Getting the right graphic for your web site can be critical • You may need to import graphics from other sources such as Photoshop, Illustrator, or a digital camera • Modifying Images • You can modify the pixels of a bitmap image • Pixels can be selected by area or by color

  3. Lesson 1: Work with Imported Files • Working with Other Adobe CS3 Applications • Fireworks has always integrated well with Dreamweaver and Flash • Fireworks also works with Photoshop and Illustrator • Adobe Bridge is a tool for managing different kinds of files • Using Files Created in Other Applications • Photoshop files can be imported by opening them in Fireworks, dragging and dropping into Fireworks, or copying and pasting • It’s best to import a .psd file into Fireworks so that the structure and effects are preserved • You can also import Illustrator files (.ai extension) with all structure and effects preserved • Importing and Saving Files • Selecting Edit, Preferences sets up how files are imported • You can save an imported file as .png or as some other type

  4. Lesson 1: Work with Imported Files (2) • Import a .gif file • Open fw3_1.png, save as horizons.png, click Window on the menu, click Info • Change the name of Layer 1 on the Layers panel to Spaceships • Click File on the menu, click Import, navigate to your Data Files • Click the Files of type list arrow, click All readable files • Double-click rocket.gif • Position the importpointer on the canvas at approximately 350 X/150 Y, then click

  5. Lesson 1: Work with Imported Files (3) • Import a Fireworks .png file • Click File on the menu, click Import • Double-click saucer.png • Position the importpointer on the canvas at approximately 65 X/290 Y, then click • Reposition both imported images if necessary, save your file • Import a Fireworks .png file • Click the Background layer on the Layers panel, click the New/Duplicate Layer button (bottom of the Layers panel), change the name of the new layer to Book

  6. Lesson 1: Work with Imported Files (4) • Import a vector file as editable paths • Click the Background layer on the Layers panel, click the New/Duplicate Layer button (bottom of the Layers panel), change the name of the new layer to Book • Click File on the menu, click Import, double-click book.eps • Click OK in the Vector File Options dialog box • Position the importpointer in the upper-left corner of the canvas, click

  7. Lesson 1: Work with Imported Files (5) • Import an imported vector object • Verify that the book object is selected, click Modify on the menu, click Ungroup • Drag the bottom border of the Layers panel until all the layers are visible • Click a blank part of the canvas, click the Group: 9 objects object on the Layers panel to select the word Horizons, drag the word to center it on the book • Click the Booklayer on the Layers panel to select all objects on the layer, click Modify on the menu, click Group • Save your work

  8. Lesson 2: Work with Bitmap Selection Tools • Understanding Pixel Selection Tools • You can select an area of pixels with a marquee selection • You can use the Marquee, Lasso, and MagicWand tools to select pixels • You can copy or cut a pixel selection as a new object • Using the Marquee Tools • You can create a marquee as a rectangle, ellipse, square, or circle • You can use the properties of the marquee tool to set exact size • Using the Transformation Tools • These tools consist of the Scale tool, Skew tool, and Distort tool • Scale resizes an object • Skew slants an object • Distort can create perspective for an object

  9. Lesson 2: Work with Bitmap Selection Tools (2) • Select pixels using the Marquee tool • Click the Background layer on the Layers panel, click the New/Duplicate Layer button, rename the new layer to Galaxy • Open galaxy.jpg from your Data Files • Click the Marquee tool, verify that the Info panel is open • Verify that Normal is the selected style on the PI and that Anti-Alias is the Edge of selection setting • Place the pointer on the canvas at about 40 X/6 Y, drag a rectangle that surrounds the galaxy • Click Edit on the menu, click Copy, click Edit, click Paste • Click the Eyeicon next to the original bitmap on the Layers panel to hide it

  10. Lesson 2: Work with Bitmap Selection Tools (3) • Select pixels using the Oval Marquee tool • Click the Eye icon next to the top galaxy bitmap on the Layers panel, click the Show/Hide icon next to the bottom galaxy bitmap to hide the rectangular selection • Click and hold the Marqueetool, click the OvalMarqueetool • Verify that Normal is the selected style in the PI, click the Edgeof selection list arrow, click Feather, enter 20 in the Amount of feather text box • Place the pointer in the middle of the galaxy (180 X/175 Y), press and hold [Alt], drag to create an oval that covers the galaxy • Drag the marquee or use the arrow keys to reposition the oval if necessary

  11. Lesson 2: Work with Bitmap Selection Tools (4) • Transform a selection • Click the resize button of the galaxy.jpg window to make it smaller (upper-right corner of the window), drag it so that it and the horizons.png window are both visible • Click the Pointer tool, select the oval galaxy bitmap, drag the oval to the upper-left corner of horizons.png • Close galaxy.jpg without saving changes • Maximize the horizons.png window, select the galaxy object, click the Scaletool • Place the Pointer outside the object until the rotation pointer appears, drag the selection 75 deg CCW • Click the Opacity list arrow on the PI to 75, press [Enter] • Click the pointertool, drag the Bookobject and the Saucerobject to match Fig. 18, save your work

  12. Lesson 3: Learn About Selection Areas • Using the Lasso Tools • The Lasso tool allows you to select an exact area working freeform • You click repeatedly around the area you want to select • Using Select Menu Commands • The Select command on the menu provides more optionsfor selecting pixels after you have created a marquee

  13. Lesson 3: Learn About Selection Areas (2) • Select pixels using the Lasso tool • Open astrocat.jpg, maximize the Document window • Click the Zoomtool, click the canvas to view the entire image in detail • Click the Lassotool, click the Edge of selection list arrow on the PI, click Feather, enter 1 in the Amountof feather text box • Drag the pointer along the perimeter of the cat, then notice the areas where the marquee is off the mark • Click Select on the menu, click Deselect

  14. Lesson 3: Learn About Selection Areas (3) • Create a selection using the Polygon Lasso tool • Press and hold the Lasso tool, click the PolygonLassotool • Create a selection by clicking the pointer along the perimeter of the image (connect the start and end points) • Click Select on the menu, click Save Bitmap Selection • Type Kitty in the Name text box, click OK

  15. Lesson 3: Learn About Selection Areas (4) • Transform a selection • Click Select on the menu, click ExpandMarquee, type 10 in the Expand by text box, click OK • Click Select on the menu, click ContractMarquee, type 20 in the Contract text box, click OK • Click Select on the menu, click Restore Bitmap Selection, click OK • Click Select on the menu, click Smooth Marquee, type 10 in the Sample radius pixels text box, click OK • Click Select on the menu, click Restore Bitmap Selection, click OK • Click Select on the menu, click Select Inverse, press [Delete] • Click Select on the menu, click Restore Bitmap Selection, click OK • Click Edit on the menu, click Copy

  16. Lesson 3: Learn About Selection Areas (5) • Transform a copied selection • Click the Pointer tool, click the large rocket object • Click Edit on the menu, click Paste • Click Modify on the menu, point to Transform, click NumericTransform • Verify the Scale is selected in the drop-down list and that the Scaleattributes and Constrainproportions check boxes are selected • Double-click the width percentage text box, type 50, click OK • Drag the cat image on top of the rocket window • Verify that the Info panel is open, click the Scale tool, position the rotation pointer outside the object, drag the pointer to -73 degrees • Click the Pointertool, position the image (see Fig. 25), click a blank part of the window, save your work

  17. Lesson 4: Select Areas Based on Color • Using the Magic Wand Tool • The Magic Wand tool makes selections based on color • The Select Similar command selects pixels close to the original color • Merging and Flattening Objects and Layers • A Layers panel with a large number of objects can become cluttered and disorganized • You can merge objects into single images, but they then cannot be broken apart • Merge Down merges adjacent object • FlattenSelection merges all selected objects

  18. Lesson 4: Select Areas Based on Color (2) • Select and copy pixels using the Magic Wand tool • Click the Pointer tool, click the planetsobject on the Background layer, click the Zoom tool, zoom in on the small green moon • Click the MagicWandtool, double-click the Tolerance text box on the PI, type 64, click the Edge of selection list arrow, click Anti-Alias • Click the center of the small green moon, click Edit, point to Insert, click Bitmap Via Copy • Click Select on the menu, click Deselect, click the Pointer tool, click the copied bitmap on the canvas, drag to the upper-left corner of the canvas • Click the Add Filters button on the PI, point to Adjust Color, click Hue/Saturation • Click the Colorize check box, enter 275 for Hue, click OK

  19. Lesson 4: Select Areas Based on Color (3) • Select and alter pixels • Click the Pointer tool, click the rocketship bitmap object, click the MagicWandtool, click the right yellow half of the nose cone • Click Select on the menu bar, click SelectSimilar (all the yellowish sections of the rocket should be selected) • Click Edit, point to Insert, click Bitmap Via Copy, click Select, click Deselect, click the Pointer tool, click the new bitmap on the Layers panel • Click the Add Filters button on the PI, point to Noise, click AddNoise • Double-click the Amount text box, type 24, click the Color check box, click OK • Click Select on the menu, click Deselect

  20. Lesson 4: Select Areas Based on Color (4) • Merge and flatten objects and layers • Click the Pointer tool, click the Spaceshipslayer • Click Modify on the menu, click FlattenSelection to combine all objects on that layer • Repeat Steps 1 and 2 for the Backgroundlayer • Save your work

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