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A Brief History of CALL. Abstract of this Chapter:. This chapter reviews some of the early developments in CALL and features some significant CALL programs which serve to illustrate what is both possible and desirable in CALL. Index of this Chapter:. 2.1 CALL in the 1950s and 1960s
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Abstract of this Chapter: • This chapter reviews some of the early developments in CALL and features some significant CALL programs which serve to illustrate what is both possible and desirable in CALL.
Index of this Chapter: • 2.1 CALL in the 1950s and 1960s • 2.1.1 PLATO • 2.2 Simulations • 2.2.1 Possibilities and limitations in simulations • 2.3 CALL in the 1970s and 1980s • 2.3.1 Macario • 2.3.2 Montevidisco and Interactive Digame • 2.3.3 ALLP • 2.3.4 No Recuerdos • 2.3.5 Eliza • 2.3.6 A la rencontre de phillippe • 2.3.7 Hypercard • 2.4 CALL in the 1990s
CALL in the 1950s and 1960s • The first computer used for language learning • Concept 2.1 Machine translation • The first CALL programs created at three pioneering institutions: Stanford University, Dartnouth University and the University of Essex.
2.1.1 PLATO • PLATO (the Programmed Logic/Learning for Automated Teaching Operations) • The use of PLATO
2.2 Simulations • What is the systems of simulations? • Advantage of simulations • WebCT platform
2.1 Possibilities and limitations in simulations • Medical emergency in simulations • Chinese characters are challenges
2.3 CALL in the 1970s and 1980s • Mainfram compuers, mini-computers and microcomputers • Videodisc technology • CD→DVD → Blu-ray Disc
2.3.1 Macario • What is Marcario? • How to use Marcario? • Individual or classroom?
2.3.2 Montevidisco and Interactive Digame • The difference of Interactive Digame • Montevidisco Digame • The picture of Montevidisco
2.3.3 ALLP • What is ALLP? • Two projects come out of ALLP
2.3.4 No Recuerdos • Near- impossible objectives • How to complete the No Recuerdos?
2.3.5 Eliza • What is Eliza? • A demonstration of Eliza • Another Eliza
2.3.6 A la rencontre Phillippe • What is a la rencontre Phillippe? • How to use it?
2.3.7 Hypercard • What is Hypercard? • Macintosh • The photo of Hypercard 1
2.4 CALL in the 1990s • The guidelines • Who is Oscar Lake-Ages 9 - Adult. An interactive multimedia mystery. Play a major role in an exciting adventure as you practice a foreign language. Participate in over 500 conversational exchanges with live-action characters - choose different responses to play different scenarios in realistic 3-D environments in Mexico City. Then get additional practice with the exercises in each location. Check your score and track your progress through hours of fun. See translations in your choice of French, German, Italian or English. • PC or Mac individual price $49.99