1 / 30

Seminar #21

Seminar #21. Karen Jakubowski. Finding 95% Confidence Intervals:. An approximate 95% confidence interval for unknown population proportion p is based on sample proportion p-hat from a random sample of size n = sample proportion +/- 2 standard deviations.

dirk
Download Presentation

Seminar #21

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Seminar #21 Karen Jakubowski

  2. Finding 95% Confidence Intervals: • An approximate 95% confidence interval for unknown population proportion p is based on sample proportion p-hat from a random sample of size n = sample proportion +/- 2 standard deviations

  3. Article #1: The White Coat Syndrome • Some people exhibit a psychophysiological response to seeing doctors or other medical professionals • This has been termed the “White Coat Syndrome” or “White Coat Hypertension” • Patients suffer from hypertension only when in the presence of a person in a “white coat.”

  4. Study design: • Study involved 419 patients who exhibited hypertension while at their doctor’s office. • They were provided with portable blood pressure-measuring devices that measured their levels outside of the office.

  5. Results: • 26% (109) of the patients suffered from hypertension only while visiting their physician.

  6. What are some possible reasons that individuals exhibit the “White Coat Syndrome?” • Fear of bad news • Knowledge of experiences of friends/family • Embarrassment (ie: have not been taking medication regularly or following past directions)

  7. Finding 95% Confidence Interval • .26 +/- 2SqRoot (.26(1-.26)) / (419) = (.217, .303)

  8. Article #2: Nine Percent of U.S. Children Age 8 to 15 Meet Criteria For Having ADHD • 8.7% of U.S. children age 8 to 15 meet diagnostic criteria for ADHD • fewer than half receive treatment • ADHD is characterized by hyperactivity, impulsive behavior, and an inability to pay attention to tasks.

  9. Study Design: • Study involved 3,082 children • sample population designed to represent the entire population of 8 to 15-year-olds in the U.S. • Parents/caregivers provided information about their child’s ADHD symptoms and medical history, as well as sociodemographic details via phone interview.

  10. Study Design: • How could this study design have been flawed? • Some parents may not have been entirely truthful about their child’s ADHD symptoms or medical history. • Bias from parents’ inaccurate memories about when their child first displayed symptoms of ADHD or the severity of the symptoms.

  11. Finding 95% Confidence Interval • 8.7% (268) of the 3,082 children studied fulfilled criteria for ADHD. • .087 +/- 2SqRt ((.087(1-.087)) / 3082 = (.077, .097)

  12. Finding 95% Confidence Interval • 47.9% of the children who met ADHD criteria (268 children) had been previously diagnosed with the condition. • Before we calculate the interval, do you think that the children meeting ADHD criteria who had been diagnosed were in a minority?

  13. Finding 95% Confidence Interval • .479 +/- 2SqRt ( (.479 (1-.479)) / 268 ) = (0.42, 0.54) Since the values in our interval surround .5 , we cannot be certain that the children who were diagnosed with ADHD were in a minority.

  14. Article #3: Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course • Study involved 33 surgeons: 12 attending physicians and 21 residents • Asked about their video game-playing habits, then assessed on their performance at the Rosser Top Gun Laparoscopic Skills and Suturing Program • A 1.5 day course that scores surgeons on time and errors during simulated surgery skills.

  15. Results: • Surgeons who had played video games in the past for more than 3 hours/week made 37% fewer errors, were 27% faster, and scored 42% better overall than surgeons who never played video games. • Current video game players made 32% fewer errors, were 24% faster and scored 26% better overall than non-players. • Surgeons in the top 1/3 of gaming skill made 47% fewer errors, performed 39% faster, and scored 41% better overall than those in the bottom 1/3.

  16. Does anyone notice a problem …? • From the information provided, we cannot find 95% confidence intervals! • The data was summarized in quantitative terms, but we were not given any mean values, just percentages comparing how much higher the mean for one group is compared to another. • Therefore we cannot set up a confidence interval around a proportion in this example.

  17. Article #4: U.S. College Students’ Exposure to Tobacco Promotions: Prevalence and Association With Tobacco Use • This study assessed college students’ exposure to the tobacco industry marketing strategy of sponsoring social events at bars, nightclubs, and college campuses.

  18. Study design: • Data came from the 2001 Harvard College Alcohol Study - • a random sample of 10,904 students enrolled in 119 “nationally representative” 4-year colleges and universities.

  19. Study design: • Questionnaires were mailed to 21,055 students in February 2001. • 3 mailings were sent within 3 weeks: the questionnaire, a reminder, and a second questionnaire. • Responses were anonymous, and cash prizes were awarded to encourage responses.

  20. What types of questions should the questionnaire have included?

  21. Study design: • The questionnaire assessed students’: • demographics (ie: age, sex, race, GPA) • tobacco, alcohol, and marijuana use • Tobacco use was defined as having (in the past 30 days): • smoked a cigarette, cigar, pipe, or bidi (a small hand-rolled often flavored cigarette made in India) • used smokeless tobacco

  22. Study design: • What aspects of this study reduced bias? • Using a large sample • Using a sample that was representative of the larger college student population • Anonymous questionnaire

  23. Study design: • What aspects of this study could have caused bias? • Non-response bias • Not answering the questions truthfully • Wording of the questions

  24. Results: • 52% (5,670 students) responded to the questionnaire • Do you think that 52% a good response rate? • Does it provide enough information to allow accurate inferences to be made about the larger population of college students?

  25. Results: • The effect of exposure of tobacco promotions differed by the age at which students first began smoking • Out of the 78% (8482) of students who did not smoke regularly before 19 years of age (approximately the age most students enter college) the current smoking rate was • 23.7% for students who had attended a promotional event • 11.8% for students who had not attended an event

  26. Finding 95% Confidence Interval • For the 23.7% of students who had not smoked before age 19, but were current smokers and had attended a promotional event: .237 +/- 2SqRt ( (.237(1-.237)) / 8482) = (.227, .246) • For the 11.8% of students who had not smoked before age 19, but were current smokers and had neverattended a promotional event: .118 +/- 2SqRt (.118(1-.118)) / 8482 = (.111, .125)

  27. What does it mean? • Since the confidence intervals for the two separate groups do not overlap, the data suggests that one population proportion is higher than the other.

  28. Results: • For the 22% (2334) of students who smoked regularly before 19 years of age, there was no significant difference between the percentage of students who had or had not attended a tobacco promotional event. • 77.5% vs 72.2%, respectively

  29. Conclusion: • Tobacco promotional events may encourage previously non-smoking college students to begin smoking, or current smokers to continue smoking.

  30. The End!

More Related