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Finding the balance between games, learning and communicativity. Presented by Martin McCloud martin@martinmccloud.com. Introduction. About the workshop The main aim of this workshop is to show you how to improve the activities used in the classroom About me Martin McCloud
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Finding the balance between games, learning and communicativity. Presented by Martin McCloud martin@martinmccloud.com
Introduction • About the workshop • The main aim of this workshop is to show you how to improve the activities used in the classroom • About me • Martin McCloud • 3rd Year ALT • based at Tsunan Chuto • Lessons of 20 or 40 students
Activity Demo 1 • To help you see the lesson from the students point of view • Give us something to improve • Wake you, the attendees, up!
Dengon Game • Teams arranged in lines down the classroom • Person at the front gets a message from the ALT • The message is passed to the person behind them • When the message reaches the last person, the last person must run to the front and write the answer on the board.
Dengon Game GO!!!
Dengon Game Analysis • A) How many rounds did we play? • B) How many times did you speak during one round? • C) What where the answers needed to win the rounds?
Questions I Ask Myself (1) • Why did the students not like an activity? • Why did the one of the activities ruin the atmosphere? • Why didn’t this activity work, but the others did?
Questions I Ask Myself (2) • How can this dull activity be more interesting? • Can I make it more fun? • Can I make it more educational? • Can I make it fun AND educational?
Why should we question our activities? Because we re-use our activities
Why do we re-use activities? • Saves time • We don’t have to spend time thinking of new ideas • Can re-use materials we have already made • Less risk • we know the activity ‘works’ • we know the benefits of the activity • But, we also know the problems of the activity
Main benefit of re-use But, by re-using activities, we will have an opportunity to improve the activities. Use Activity Make Changes Find Problems
What are the problems? (1) 1) Losing the student’s attention (i.e. not fun) • The activity is boring • Students have no interest in the activity • Activity is just dull • activity fatigue • Activity goes on for too long • Activity has been used too much • too much to learn • Students shocked by the amount they must learn and give up
What are the problems? (2) 2) Students not acquiring enough English (i.e. not learning) • Not enough English used in class • Students waiting for the translation • Not enough practise • Students need to process language to learn it • practice constructing and expressing their own sentences
What are the problems? (3) • No immediate feedback • after giving an answer, students need to know if it is correct or not as quickly as possible. • Too much to learn • students shocked by the scale of the task and just give up
Solving these Problems (1) 1) Keeping the students attention (more fun!!) • problem: activities are boring • Make the activity entertaining • Students are very competitive. Distract the students by making activities competitive • problem: activity fatigue • Don’t let an activity run for too long • Don’t do the same activity too often • problem: too much to learn • Limit the amount of new vocabulary
Solving these Problems (2) 2) Increasing the amount of English students acquire (more learning!!) • problem: Not enough English used • try to use only English in the classroom (on materials, during explanations, checking answers etc.) • problem:not enough practise • try to use activities that encourage speaking as much as possible. • have students speak with the ALT and JTE
Solving these Problems (3) • problem:no immediate feedback • try to use activities that provide instant feedback (quizzes, short interview style dialogues) • problem: too much to learn • Limit the amount of new vocabulary
In Summary… To improve a lesson, we want to add: • Entertainment • Competition • Limits on the vocabulary • More practice and feedback • More interaction
Competition Types of competition • Student versus Student e.g. Pair Quiz, Pen Race • Student versus team e.g. Karuta • Students versus class (mixed) e.g. “Find someone who” • Pairs versus class e.g. questionnaire T/F • Team versus class e.g. King and Servant, Dengon Game, Quiz games Avoid having a single student against the whole class.
Limit the vocabulary • A psychology theory, “The Magical Number Seven”, describes the limits of short-term memory • Humans have a working memory of around seven elements. Elements can be anything, such as numbers or words • So, when we introduce new vocabulary to students, and we want them to use it, we should limit the number of words to about seven at a time
More Speaking • TT lessons are an opportunity for students to use spoken English. • Try to introduce speaking as much as possible • Dialogues between students • Passing messages • Answering questions
More Feedback • People learn from their mistakes and successes. • But feedback has to happen quickly to reinforce learning • Proof? It’s why flashcards are effective
More Interaction Try to encourage students to talk with lots ofpeople: • Mixing pairs after an activity • Combining pairs into groups • “Find someone who” games • Make chances to speak with ALT and JTE • . This is the communicativity part!
The Ideal Activity So, the ideal activity would • be entertaining • be competitive • limited to a practical amount of new material • provide lots of practice, with instant feedback, using old and new material • encourage interaction with other students, the ALT and the JTE
The Aim of Improvement • A typical activity will cover some of these qualities. We should aim to improve the activity to cover ALL five qualities. • And if an activity covers all five qualities, we should aim to improve the way it covers the five qualities.
Improving “Dengon Game” Activity – Analysis How does the Dengon Game fit our expectations for the Ideal Activity?
Improving “Dengon Game” Activity – Analysis We should improve ‘Practice and Feedback’ and ‘Interaction’
Improving “Dengon Game”– Changes • Have two messages; one going backwards and the other forwards. • Have the messages make a small dialogue • Have answers at the back for last student to find Whose camera is this? Answers Start Finish! It’s Mark’s camera
Activity Demo 2 • To see if the changes we’ve made have improved the original activity • Wake you up after sitting through 20 minutes of slides! • Pad out the workshop to last 50 minutes!
Dengon Game v2.0 • Have two messages; one going backwards and the other forwards. • Have the messages make a small dialogue • Have answers at the back for last student to find Whose camera is this? Answers Start Finish! It’s Mark’s camera
Dengon Game v2.0 GO!!!
Dengon Game v2.0 Analysis • A) How many rounds did we play? • B) How many times did you speak during one round? • C) What where the answers needed to win the rounds?
Improving “Dengon Game”– Analysis of Improvements X : Original Dengon X : Dengon v2.0
Improving “Dengon Game”– Analysis of Improvements Overall, an improvement!! X : Original Dengon X : Dengon v2.0
Conclusions (1) • We should think about our activities after we use them • We might re-use the activity in a future lesson. We should learn from our mistakes and improve the activity.
Conclusions (2) • Good TT activities should have these five qualities: • Entertainment • Competition • Limits on the vocabulary • Practice and feedback • Interaction
More information • Slides for this workshop can be downloaded from: http://www.martinmccloud.com/teaching • Any other comments or questions can be sent to: martin@martinmccloud.com