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2.8 – Graphing Inequalities. 2.8 – Graphing Inequalities. Steps for graphing inequalities:. 2.8 – Graphing Inequalities. Steps for graphing inequalities: Graph just like you would an equation:. 2.8 – Graphing Inequalities. Steps for graphing inequalities:
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2.8 – Graphing Inequalities Steps for graphing inequalities:
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation:
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for x and plug 0 in for y!
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for xand plug 0 in for y!
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for xand plug 0 in for y! • If true, shade side of line with the origin.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for xand plug 0 in for y! • If true, shade side of line with the origin.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for xand plug 0 in for y! • If true, shade side of line with the origin. • If false, shade side of line w/o the origin.
2.8 – Graphing Inequalities Steps for graphing inequalities: • Graph just like you would an equation: • Table – used when eq. In slope-int. form • x and y intercepts – used when in standard form • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. • Plug 0 in for xand plug 0 in for y! • If true, shade side of line with the origin. • If false, shade side of line w/o the origin.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation:
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int:
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0)
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int:
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2)
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2)
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2)
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y!
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y! 2(0) + 3(0) > 6
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y! 2(0) + 3(0) > 6 0 > 6
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y! 2(0) + 3(0) > 6 0 > 6 If true, shade side of line with the origin.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y! 2(0) + 3(0) > 6 0 > 6 If true, shade side of line with the origin. If false, shade side of line w/o the origin.
Ex. 1 Graph 2x + 3y > 6 • Graph just like the equation: So, graph 2x + 3y = 6 x-int: 2x + 3(0) = 6 2x = 6 x = 3 (3,0) y-int: 2(0) + 3y = 6 3y = 6 y = 2 (0,2) • If ≥ or ≤, make the line solid. • If > or <, make the line dashed. • Plug the origin (0,0) into the inequality. Plug 0 in for xand plug 0 in for y! 2(0) + 3(0) > 6 0 > 6 If true, shade side of line with the origin. If false, shade side of line w/o the origin.
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1 • y≤x + 1, so use solid line!
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1 • y≤x + 1, so use solid line!
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1 • y≤x + 1, so use solid line! • Plug in the origin: 0 ≤ 0 + 1 0 ≤ 1, TRUE!
Ex. 2 Graph y≤ x + 1 • Graph y = x + 1 • y≤x + 1, so use solid line! • Plug in the origin: 0 ≤ 0 + 1 0 ≤ 1, TRUE!