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Character Creation For Game / Cinematic. Milestone 2 Mattias Eriksson, DG07. Milestone 2. What I have done until now: Almost done high polygon modelling character one Concepting character two Finnished high polygon modelling character two Research and test for planar hair style
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Character Creation For Game / Cinematic Milestone 2 Mattias Eriksson, DG07
Milestone 2 What I have done until now: • Almost done high polygon modelling character one • Concepting character two • Finnished high polygon modelling character two • Research and test for planar hair style • Rigging research for both characters • Reading and watching books and videos related to the project
Milestone 2 Ambient Occlusion Pass for high polygon character two
Milestone 2 Previz of high polygon character one
Milestone 2 Problems and Solutions: • Transparency/alpha act strange. • Animations for the characters no longer a prior, adds on a whish list. • Start modelling the character one in a wrong way.
Milestone 2 Hair situation.
Milestone 2 What happen next: • Catch up with late works like UV mapping and finnish props and highpolygon part for character one • Make low polygon for both characters and UV map • Test a simple rigg for character two