450 likes | 471 Views
This research explores the effectiveness of 3D technology in various fields like medical visualization, information visualization, and communication networks. It delves into design strategies, user satisfaction measurement, and the impact of different input/output devices on user performance. By examining the benefits and drawbacks of 3D interfaces, the study offers valuable insights for designers and users alike.
E N D
3D or Not 3D: When and Why Does it Work? Ben Shneiderman Human-Computer Interaction Laboratory & Department of Computer Science University of Maryland Web3D: Phoenix, February 26, 2002
Ben Shneiderman Human-Computer Interaction Laboratory & Department of Computer ScienceUniversity of MarylandWeb3D: Phoenix, February 26, 2002 3D or Not 3D: When and Why Does it Work?
or Not 3D: When and Why Does it Work?Ben Shneiderman Human-Computer Interaction Laboratory & Department of Computer ScienceUniversity of MarylandWeb3D: Phoenix, February 26, 2002 3D
Human-Computer Interaction Laboratory Interdisciplinary research community - Computer Science & Psychology - Information Studies & Education www.cs.umd.edu/hcil
Scientific Approach(beyond user friendly) • Specify users and tasks • Predict and measure • time to learn • speed of performance • rate of human errors • human retention over time • Assess subjective satisfaction(Questionnaire for User Interface Satisfaction) • Accommodate individual differences • Consider social, organizational & cultural context
Design Issues • Input devices & strategies • Keyboards, pointing devices, voice • Direct manipulation • Menus, forms, commands • Output devices & formats • Screens, windows, color, sound • Text, tables, graphics • Instructions, messages, help • Collaboration & communities • Manuals, tutorials, training www.awl.com/DTUI usableweb.com useit.com
Library of Congress • Scholars, Journalists, Citizens • Teachers, Students
Visible Human Explorer (NLM) • Doctors • Surgeons • Researchers • Students
NASA Environmental Data • Scientists • Farmers • Land planners • Students
Bureau of Census • Economists, Policy makers, Journalists • Teachers, Students
Information Visualization: Using Vision to Think • Visual bandwidth is enormous • Human perceptual skills are remarkable • Trend, cluster, gap, outlier... • Color, size, shape, proximity... • Human image storage is fast and vast • Opportunities • Spatial layouts & coordination • Information visualization • Scientific visualization & simulation • Telepresence & augmented reality • Virtual environments
Fisheye views and Zooming User Interfaces • Distortion to magnify areas of interest User-control, zoom factors of 3-5 • Multi-scale spaces Zoom in/out & Pan left/right • Smooth zooming • Semantic zoominghttp://www.cs.umd.edu/hcil/jazz/
GlassEye (see Hochheiser paper in www.cs.umd.edu/hcil)
Spectrum of 3-D Visualizations • Immersive Virtual Environment with head-mounted stereo display and head tracking • Desktop 3-D for 3-D worlds • medical, architectural, scientific visualizations, games • Desktop 3-D for artificial worlds • Bookhouse, file-cabinets, shopping malls • Desktop 3-D for information visualization • cone/cam trees, perspective wall, web-book • SGI directories, Visible Decisions, Media Lab landscapes • XGobi scatterplots, Themescape, Visage • Chartjunk 3-D: barcharts, piecharts, histograms
Medical & Scientific Visualizations • Electronic Visualization LaboratoryUniversity of Illinois at Chicago http://www.evl.uic.edu/ • Volume Visualization for Medical SUNY – Stony Brook http://www.cs.sunysb.edu/~vislab/
Information & Entertainment • 3D Home pages, chat rooms www.ActiveWorlds.com • IPIX 3D room tourswww.ipix.com
Communication networks www.netviz.com
Network Connection & Performance J.A. Brown, McGregor A.J and H-W Braun.
Planar graph with towers Chaomei Chen
Perspective wall (Xerox PARC) Mackinlay et al, CHI91
ConeTree Xerox Park
Hyperbolic trees • Visually appealing • Space limited • 2-level lookahead • Easy affordances • -Hard to scan • -Poor screen usage • -Too volatile Lamping et al. CHI 95
Treemap - view large trees with node values • Space filling • Space limited • Color coding • Size coding • Requires learning TreeViz (Mac, Johnson, 1992) NBA-Tree(Sun, Turo, 1993) Winsurfer (Teittinen, 1996) Diskmapper (Windows, Micrologic) Treemap97 (Windows, UMd) Treemap 3.0 (Java, UMd) (Shneiderman, see www.cs.umd.edu/hcil/treemaps)
Treemap - Stock market, clustered by industry see www.smartmoney.com
WebBook-WebForager Card, Robertson, George and York, CHI 96
Starlight Battelle – Pacific Northwest National Lab
Themescape Wise et al., 1995 - see also www.omniviz.com
IBM Research: 3D Objects & Ecological Design 3-D objects & ecological setting speed performance by 10-20% Ark, Dryer, Selker & Zhai British HCI 1998 0
IBM Research: RealThings Familiar 3-D objects replace form-fillin www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/581 www.otal.umd.edu/SHORE99/daveyg/
Microsoft: Data Mountain 3-D perspective & size changes cause no significant slowdown and users like them Cockburn & McKenzie, ACM CHI2001
Microsoft: Task Gallery http://research.microsoft.com/ui/TaskGallery/
Chalmers Univ: 3D Workspace Manager http://www.3dwm.org/
Clockwise3d vs. Windows Explorer UMd Student Team Project -12 subjects -12 tasks Fewer clicks is faster www.otal.umd.edu/SHORE2001/winDesktop/
Human-Computer Interaction Laboratory 19th Annual Symposium May 30-31, 2002 www.cs.umd.edu/hcil
For More Information • Visit the HCIL website for 200 papers & info on videos(www.cs.umd.edu/hcil) • See Chapter 15 on Info Visualization Shneiderman, B., Designing the User Interface: Strategies for Effective Human-Computer Interaction: Third Edition (1998) (www.aw.com/DTUI) • January 1999 book of readings: Card, S., Mackinlay, J., and Shneiderman, B.Information Visualization: Using Vision to Think