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This presentation discusses the testing and evaluation process for the Reflex glove, a gaming device that allows users to play games using hand movements. The presentation covers performance tests, testing process, and future challenges.
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18-549 Team 1: ReflexProject Presentation Testing and Evaluation http://www.ece.cmu.edu/~ece549/spring07/team1/index.html Inbae Lee (inbaelee@cmu.edu), Paul Thurlow (pthurlow@andrew.cmu.edu), Ryan Frishberg (frish@cmu.edu), Siva Srinivasan (siva@cmu.edu)
Test Cases • Reflex: glove that allows users to play games • Unable to get Wii devkit until May • Can control the mouse using Java • Test Cases • Performance: response in 20 ms • Respond to each axis movement (x, y, z) • Test flex and force sensors • Check power on/off stages
Performance Tests • Metric is real-time response: 20 ms • The amount of time before humans notice lag • Plan • Grab current time and send test message • Round trip test message to all parts • At end read current time and compare to time before sending the test message
Testing Process • #define for performance testing • Physical movement by user for axial testing • One user, but can change tester to see if works for different people • Test automation difficult, but not too many parts to test
Looking Ahead • Getting real-time performance data is difficult • Exception testing is risky (delicate equipment) • Failure recovery is dependent on code not written by us • Test automation difficult, but not too many parts to test • Ambition is good, Reality is better