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Solving Quadratic Equations by Graphing. 9-5. Warm Up. Lesson Presentation. Lesson Quiz. Holt Algebra 1. Warm Up 1. Graph y = x 2 + 4x + 3. 2. Identify the vertex and zeros of the function above. vertex:(–2 , –1); zeros:–3, –1. Objective. Solve quadratic equations by graphing.
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Solving Quadratic Equations by Graphing 9-5 Warm Up Lesson Presentation Lesson Quiz Holt Algebra 1
Warm Up 1. Graph y = x2 + 4x + 3. 2. Identify the vertex and zeros of the function above. vertex:(–2 , –1); zeros:–3, –1
Objective Solve quadratic equations by graphing.
Vocabulary quadratic equation
Every quadratic function has a related quadratic equation. A quadratic equation is an equation that can be written in the standard form ax2 + bx + c = 0, where a, b, and c are real numbers and a ≠ 0. When writing a quadratic function as its related quadratic equation, you replace y with 0. So y = 0. y=ax2 + bx + c 0 = ax2 + bx + c ax2+ bx + c = 0
One way to solve a quadratic equation in standard form is to graph the related function and find the x-values where y = 0. In other words, find the zeros of the related function. Recall that a quadratic function may have two, one, or no zeros.
Example 1A: Solving Quadratic Equations by Graphing Solve the equation by graphing the related function. 2x2 – 18 = 0 Step 1 Write the related function. 2x2 – 18 = y,or y = 2x2+ 0x– 18 Step 2 Graph the function. x = 0 ● ● • The axis of symmetry is x = 0. • The vertex is (0, –18). • Two other points (2, –10) and (3, 0) • Graph the points and reflectthem across the axis of symmetry. (3, 0) ● ● (2, –10) ● (0, –18)
Check2x2 – 18 = 0 2x2 – 18 = 0 2(3)2 – 18 0 2(–3)2 – 18 0 2(9) – 18 0 2(9) – 18 0 18 – 18 0 18 – 18 0 0 0 Example 1A Continued Solve the equation by graphing the related function. 2x2 – 18 = 0 Step 3 Find the zeros. The zeros appear to be 3 and –3. Substitute 3 and –3 for x in the quadratic equation.
Step 1 Write the related function. y = –2x2 + 12x – 18 ● ● Example 1B: Solving Quadratic Equations by Graphing Solve the equation by graphing the related function. –12x + 18 = –2x2 x = 3 Step 2 Graph the function. (3, 0) ● ● (4, –2) • The axis of symmetry is x = 3. • The vertex is (3, 0). • Two other points (5, –8) and (4, –2). • Graph the points and reflectthem across the axis of symmetry. (5, –8) ● ●
Check y = –2x2 + 12x – 18 0 –2(3)2 + 12(3) – 18 0 –18 + 36 – 18 0 0 You can also confirm the solution by using the Table function. Enter the function and press When y = 0, x = 3. The x-intercept is 3. Example 1B Continued Solve the equation by graphing the related function. –12x + 18 = –2x2 Step 3 Find the zeros. The only zero appears to be 3.
2x2 + 4x + 3 = 0 y = 2x2 + 4x + 3 Step 2 Graph the function. Use a graphing calculator. Example 1C: Solving Quadratic Equations by Graphing Solve the equation by graphing the related function. 2x2 + 4x = –3 Step 1 Write the related function. Step 3 Find the zeros. The function appears to have no zeros.
Example 1C: Solving Quadratic Equations by Graphing Solve the equation by graphing the related function. 2x2 + 4x = –3 The equation has no real-number solutions. Check reasonableness Use the table function. There are no zeros in the Y1 column. Also, the signs of the values in this column do not change. The function appears to have no zeros.
Step 1 Write the related function 0 = –16t2 + 12t y = –16t2 + 12t Example 2: Application A frog jumps straight up from the ground. The quadratic function f(t) = –16t2 + 12t models the frog’s height above the ground after t seconds. About how long is the frog in the air? When the frog leaves the ground, its height is 0, and when the frog lands, its height is 0. So solve 0 = –16t2 + 12t to find the times when the frog leaves the ground and lands.
Step 3 Use to estimate the zeros. The zeros appear to be 0 and 0.75. The frog leaves the ground at 0 seconds and lands at 0.75 seconds. Example 2 Continued Step 2 Graph the function. Use a graphing calculator. The frog is off the ground for about 0.75 seconds.
0 –16(0.75)2 + 12(0.75) 0 –16(0.5625) + 9 0 –9 + 9 0 0 Example 2 Continued Check 0 = –16t2 + 12t Substitute 0.75 for x in the quadratic equation.
Step 1 Write the related function 0 = –16x2 + 32x y = –16x2 + 32x Check It Out! Example 2 What if…? A dolphin jumps out of the water. The quadratic function y = –16x2 + 32 x models the dolphin’s height above the water after x seconds. About how long is the dolphin out of the water? When the dolphin leaves the water, its height is 0, and when the dolphin reenters the water, its height is 0. So solve 0 = –16x2 + 32x to find the times when the dolphin leaves and reenters the water.
Step 3 Use to estimate the zeros. The zeros appear to be 0 and 2. The dolphin leaves the water at 0 seconds and reenters at 2 seconds. Check It Out! Example 2 Continued Step 2 Graph the function. Use a graphing calculator. The dolphin is out of the water for about 2 seconds.
0 –16(2)2 + 32(2) 0 –16(4) + 64 0 –64 + 64 0 0 Check It Out! Example 2 Continued Check0 = –16x2 + 32x Substitute 2 for x in the quadratic equation.
Lesson Quiz Solve each equation by graphing the related function. 1. 3x2 – 12 = 0 2. x2 + 2x = 8 3. 3x – 5 = x2 4. 3x2 + 3 = 6x 5. A rocket is shot straight up from the ground. The quadratic function f(t) = –16t2 + 96t models the rocket’s height above the ground after t seconds. How long does it take for the rocket to return to the ground. 2, –2 –4, 2 no solution 1 6 s