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This study explores the impact of active queue management on multimedia congestion control, focusing on the role of TCP Congestion Control and RED Queue Management. It addresses issues such as increasing packet loss rates, potential congestion collapse, and the need for TCP-compatible rate control in multimedia applications. Experimental simulations with different queue sizes highlight the challenges and implications for multimedia applications, emphasizing the importance of smoother rate and congestion control algorithms to mitigate bandwidth variation and playback delays.
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The Impact of Active Queue Management on Multimedia Congestion Control Wu-chi Feng Ohio State University
Multimedia Applications • Recent proliferation of streaming multimedia applications • VoIP, Real Audio, Real Video, etc. • Increasing packet loss rates due to non-adaptive applications • Potential for congestion collapse
TCP Congestion Control • Instrumental in preventing congestion collapse • Cooperative, window-based flow control done at every source • Multiplicative decrease of window on packet loss • Additive increase of window for congestion avoidance
RED Queue Management • IETF/IRTF recommendation to reduce packet loss in the Internet • Improves performance of TCP congestion control • Mechanisms for identifying and penalizing non-adaptive applications
RED Algorithm • Keep exponentially weighted moving average of queue length (EWMA) • If (EWMA < minth) { queue packet } • If (minth < EWMA < maxth) • drop packet with probability pdrop • p=maxp*(EWMA-minth)/(maxth-minth) • pdrop = p*f(count) • If (EWMA > maxth) {drop packet }
RED Extensions • Extensions added to penalize non-adaptive applications • RED with penalty box • Keep track of last n packet losses • Penalize flows with the largest number • FRED • Restrict buffer occupancy of flows to a fair share
Implications • Multimedia applications will need to implement TCP-compatible rate control or else • Problem: TCP + RED = Trouble for streaming multimedia applications
Why? • Congestion notification (CN) random • CN spread out randomly over large time scales • Each TCP connection experiences bandwidth jitter over short and long time scales • Detrimental to streaming multimedia
Experiment Run with 50KB RED queues so that buffer size of drop-tail and RED are effectively equal. Effective size of 20KB RED queue is less than 20KB due to early detection Effective size of 50KB RED queue is at least 20KB since minth=20KB • Idealized scenario simulated using ns (http://www-mash.cs.berkeley.edu/ns/) • 4 connections over small network • 20K drop-tail queues • 20K RED queues (minth=5K, maxth=15K) • 50K RED queues(minth=20K, maxth=40K) 10Mbs 10Mbs 45Mbs 10Mbs 10Mbs Source Destination
Drop-tail Queues (20KB) • Bandwidth over 1 and 8 sec. intervals
RED queues (20KB) • Bandwidth over 1 and 8 sec. intervals
RED queues (50KB) • Bandwidth over 1 and 8 sec. intervals
Impact on Multimedia Apps. • Increased jitter requires additional buffering at the destination to smooth out • Introduces additional delay in playback of stream • Detrimental to interactive applications such as video conferencing
Bandwidth Variation (10 sources) • RTOs introduce significant variation
Conclusions • Active queue management algorithms cause significant bandwidth variation to TCP-compatible sources • Additional buffering and playback delay necessary • Requires smoother rate/congestion control algorithms