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This article explores various methods to evaluate learning outcomes through usability assessment, focusing on the importance of clear goals, skills, and attitudes, with a close look at data and technology. It discusses techniques such as classroom observations, student volunteers, and integrating evaluation into exercises to analyze comprehension and skill mastery. Additionally, the use of design techniques such as Curriculum by Design and the Learning Cycle (Explore, Explain, Elaborate) are examined for effective learning enhancement.
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Evaluation Starts With Clear Goals • Learning • Knowledge • Skills (writing, computational, analytical, visual, vocabulary, etc.) • Attitudes • Usability • Important with data and technology
Usability • Can they complete the exercise without intervention? • Do they understand the questions and instructions? • Do they have the background knowledge and skills to successfully do the activity?
Usability Evaluation • Classroom observations • Extra credit lesson critique • Student volunteers
Evaluating Learning • Build evaluation into the exercise • Can they explain, apply or synthesize the key concepts? • Analyze student responses to questions for evidence of misconceptions
Design Techniques • Curriculum by Design • By Wiggins and McTighe • Learning Cycle • Explore • Explain • Elaborate