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“E-GAMES: EMPOWERING YOUTH WORK”. Large scale project in the frame of “Youth” Programme of EC Implemented by Student Computer art Society (SCAS) in partnership with: Assozione culturale Orientare – ITALY ICE /Netbridge – AUSTRIA JES vzw. – BELGIUM Asociacion Euroaccion – SPAIN
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“E-GAMES: EMPOWERING YOUTH WORK” Large scale project in the frame of “Youth” Programme of EC Implemented by Student Computer art Society (SCAS)in partnership with: Assozione culturale Orientare – ITALY ICE /Netbridge – AUSTRIA JES vzw. – BELGIUM Asociacion Euroaccion – SPAIN JFSB - GERMANY MMC KIBLA – SLOVENIA Voluntary work Thessaloniki – GREECE Isla Local Council, Youth Section – MALTA
WHY E-GAMES? • The current situation related to the existing youth games and their implementation reveals that almost all of the games are based on traditional media and less than 10% of the existing games include multimedia or mobile devices. • There is a need of producing sets of E-games and showingtheirimplementation in the youth exchanges is significant and highly motivating.
WHAT WE WANT TO ACHIEVE? • To improve and change the existing set of games in the youth work via development of E-games: multimedia online and mobile games; • To propose new methods and tools for workshops and group working during youth exchanges involving new media and communications; • To develop further the theory and practice of youth games via producing new types of confrontation games, simulation games, adventure games etc. that could be useful during youth exchanges; • To train youth workers and leaders in using modern media and communication during gaming exercises; continue
WHAT WE WANT TO ACHIEVE? • To exchange experience and network organizations and centers willing to produce new sets of games applicable to youth events; • To develop a resource data-base with E-games and reference materials which will empower youth workers and organizers of youth event; • To present a sustainable methodology for successful implementation of e-games in youth work • To establish and develop E-GAMES Resource center for youth workers
MAIN PROJECT ACTIVITIES: • Contact seminar “The role of modern media and games in youth work”; • Training course “Modern media and communications in youth work” • Training course “E-games implementation in youth work” • Youth developers’ team meeting; • 3 pilot partner meetings /Kick-off, Middle evaluation and Final/ • More than 40 trained youth workers and leaders from Europe; • More than 100 young people attending the project events (contact making seminar, promotion events); • Networking 9 partners from 9 countries
PROJECT PRODUCTS: • “Existing games in youth work and need of e-games ” survey • Web site and online database “E-games: empowering youth work” • E-GAMES Resource center for youth workers • CD-ROM “E-games for youth work”; • Manual “E-games: successful tool in youth work” • 3 posters for the 2 training courses and the contact seminar • Development of 20 E-games suitable for the youth work; • Development of methodology for successful implementation of E-GAMES in youth work