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Shifting Gears: The Growing Importance of Mid Core Gamers. Kabam | Who am I. Keith Kawahata Vice President, Kabam Studios Revenue Group, Kabam Studios RPG Genre, NA Studio >5 years F2P operations and development experience. Kabam | What we do.
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Kabam | Who am I Keith Kawahata Vice President, Kabam Studios • Revenue Group, Kabam Studios • RPG Genre, NA Studio • >5 years F2P operations and development experience
Kabam | What we do • Top 10 mobile gaming company by revenue • 16 languages and played in 150+ countries • #1 grossing iOS application in 2012 • #1 top grossing iOS game in over 50 countries • 2games in the iOS Top 10 monthly grossing
Kabam | Who we are • $180M+ gross revenues in 2012 • 70% Y/Y growth • $50M cash in bank • Profitable and on track to grow revenues by more than 65% this year to $300M • Seven titles that gross more than $1 million per month
Kabam | Where we are Asia (Beijing, Seoul) Europe (Luxembourg, Berlin, London) San Francisco, CA Headquarters Austin, TX Vancouver, BC 700 employees globally
Follow-up • Andrew Sheppard • Casual Connect Hamburg • Available on Youtube & CasualConnect.org
Market Update | Worldwide • $77B in 2017 • Tablet = fastest growing market • Smartphone = biggest opportunity • Asia > U.S. > Europe • ROW = fastest growth *Source: IDG May 2013
Market Update | Misc • Social networks = • Connected consoles = *Source: IDG May 2013
Market Update | Key Takeaways • Mobile <> Tablet <> Social <> Connected Console • Smartphone and tablet opportunity is MASSIVE • Asia <> Europe <> US <> ROW • Global execution opportunity is MASSIVE
Audience | Population Sizes By Gamer Type* *-ages 18 to 65; among mobile gamers only
Audience | Demographics and Engagement Demographics • What age difference? • Battle of the sexes Engagement • Midcore FTW Midcore Segment more time Less time
Audience | Monetization Conversion Rates Conversion Rate • Know your regions ARPU • Opportunity for core business models and systems in midcore and casual games ARPU
Opportunities Summary • Opportunities are MASSIVE • Mobile/tablet platform FTW • Asia is required for global maxima • Midcore is the hottest target segment with growing engagement, spend and audiance. Arbitrage will shrink as budgets, build times and team capabilities increase relative to the market opportunity
How do you target mid core? • Know your demographics • >40% female across all geos • Know your attiudinal drivers • >30% of mid core gamers play because of friends both RL and virtual • Know your awareness drivers • <10% of mid core gamers find games from mobile/social ads • Quality matters • >40% of mid core gamers find games from personal recommendations (ie word of mouth)