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Eye-Based Interaction in Graphical Systems: Theory & Practice

Fig.1: Scanpaths. Eye-Based Interaction in Graphical Systems: Theory & Practice. Andrew Duchowski Computer Science Clemson University andrewd@cs.clemson.edu. Roel Vertegaal Computing and Information Science Queen’s University roel@acm.org. Overview.

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Eye-Based Interaction in Graphical Systems: Theory & Practice

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  1. Fig.1: Scanpaths Eye-Based Interaction in Graphical Systems: Theory & Practice Andrew Duchowski Computer Science Clemson University andrewd@cs.clemson.edu Roel Vertegaal Computing and Information Science Queen’s University roel@acm.org

  2. Overview • Basics of visual attention, human vision, eye movements and signal analysis • Eye tracking hardware specifications • Video eye tracker integration • Principal eye tracking system modes • interactive or diagnostic • Example systems and potential applications

  3. Course Schedule: Part I • Introduction to the Human Visual System (HVS) • Neurological substrate of the HVS • Physiological and functional descriptions • Visual Perception • Spatial, temporal, color vision • Eye Movements • Saccades, fixations, pursuits, nystagmus

  4. Course Schedule: Part II • Part II: Eye tracking systems • The eye tracker • early developments • video-based eye trackers • system use • Integration issues • application design • calibration • data collection / analysis

  5. Course Schedule: Part III / Demo • Part III: Potential applications VR Human Factors Collaborative systems Advertising Psychophysics Displays • Demonstration: GAZE Groupware System

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