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What Game Developers Look for in a New Graduate. Interviews and Surveys at One Game Company. Michael Hewner hewner@gatech.edu Mark Guzdial guzdial@cc.gatech.edu. “I want to be a game programmer.”. The Game Company I Worked With. Develops 1st person shooters for mainstream game consoles
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What Game Developers Look for in a New Graduate Interviews and Surveys at One Game Company Michael Hewner hewner@gatech.edu Mark Guzdial guzdial@cc.gatech.edu
The Game Company I Worked With • Develops 1stperson shooters for mainstream game consoles • Has 100+ employees • Does pretty much everything in-house – programming, art, testing
Related Work • International Game Developers Association Curriculum framework • McGill. “Weighted game developer qualifications for consideration in curriculum development.” SIGCSE 2009 • Trauth, Farwell, Lee. “The IS expectation gap.” MIS Quarterly 1993.
Step 1: Interviews to Define Qualifications • Focused on what qualifications they looked for in an incoming college graduate • Interviewed nine participants: developers, managers and artists • In the second rounds of interviews, participants could see the qualification list we had created and use that to revise our wording or generate new ideas
Step 2: Online Survey • Emailed to whole company • 32 people responded • 5 level Likert-type scale http://bit.ly/sigcse2010
The Scale Not Useful Sometimes useful but not required or evaluated in interviews Important, has an impact on the hiring decision Very Important, has a large impact on a hiring decision Essential, would not hire without good skills in this area
Things to Remember • This is the opinion of one game company • Social skills are critical • Fundamentals of algorithms, design, and C++ programming rated more important than specialized game-specific topics
Summary and slides for this talk at http://bit.ly/sigcse2010 Questions? Michael Hewner hewner@gatech.edu Mark Guzdial guzdial@cc.gatech.edu Special thanks to all the game developers who participated in our interviews and surveys. Thanks to the CSL Lab for their feedback on the paper and this talk.