110 likes | 262 Views
Latest AI Research in RTS Games. Omar Khaled Enayet – July 2009. Index. Why is AI Development Slow in RTS-Games. AI Areas needing more research. Adaptation Planning. Case-Based Planning. PDDL. Learning. Dynamic Scripting. Reinforcement Learning. Hierarchal Reinforcement Learning.
E N D
Latest AI Research in RTS Games Omar Khaled Enayet – July 2009
Index • Why is AI Development Slow in RTS-Games. • AI Areas needing more research. • Adaptation • Planning. • Case-Based Planning. • PDDL. • Learning. • Dynamic Scripting. • Reinforcement Learning. • Hierarchal Reinforcement Learning. • Monte-Carlo Method. • Temporal Difference Learning. • Q-learning. • Evolution Algorithms. • Hybrid CBR-RL. • Opponent Modeling.
Introduction • Planning is beginning to appear in commercial games such as DemiGod and Latest Total War Game. • Learning has limited success so far.
Case Based Planning • CBR + planning
PDDL • See Slides
Machine Learning • See Wikipedia
Reinforcement Learning • See Tutorial • In 2008 Eric Kok’s thesis : Monte Carlo and Dynamic Scripting