1 / 12

Using Game Development to teach Software Architecture

Using Game Development to teach Software Architecture. Paper by: Alf Inge Wang and Bian Wu Presented by: Ben Gooding. Games in Education.

elani
Download Presentation

Using Game Development to teach Software Architecture

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using Game Development to teach Software Architecture Paper by: Alf Inge Wang and Bian Wu Presented by: Ben Gooding

  2. Games in Education • Integrating games within children’s classroom can be beneficial for academic achievement, motivation and classroom dynamic. (Math Blaster, Oregon Trail, etc.) • Not just for children anymore

  3. Games in Higher Education • Traditional exercises can be replaced by games motivating students to put in extra effort and giving the staff a chance to monitor the progress. • Games can be used within a lecture to improve participation and motivation. • Game development projects can be used in CS courses to learn CS skills

  4. From the Perspective of a Game Developer • Knowledge and skills about how to develop software architecture is becoming increasingly important. • Caused by games becoming more complex. • Well-designed software architecture is needed to cope with variations in hardware configuration, functional modifications and network constraints

  5. From the perspective of a Software Architect • Games are interesting due to the inherent characteristics of the domain including: • Real-time constraints • Changing and varying functionality • User friendliness • Typical user requirements involve a fun and involving style of gameplay

  6. Goals of a Software Architecture Course in Norway • “The students should be able to define and explain central concepts in software architecture literature, and be able to use and describe design/architectural patterns, methods to design software architures, methods/techniques to achieve software qualities, methods to document software architecture and methods to evaluate software architecture”

  7. Project Phases • Commercial Off-the-Shelf (COTS) – learn the development framework (XNA) • Design Pattern – learn how to utilize design patterns by making changes in two architectural variants of an existing system designed with an without design patterns. • Requirements and Architecture – Describe the functional and quality requirements. Describe the SA drivers. Design and document the SA of the application in the project.

  8. Project Phases • Architecture Evaluation – use the Architecture Tradeoff Analysis Method to evaluate the SA • Implementation – Do detailed design and implement the application based on prior phases. • Project Evaluation – evaluate the project using a Post Mortem Analysis method.

  9. Challenges to the course • Good books and papers that give an in-depth insight into game architectures and game architecture patterns are basically non-existent. • There are several papers that describe architectures of specific games and books that give a brief overview of game architecture.

  10. Educational Approach • Force the students to use the theory described in the textbook during the project by applying the methods and theoretical framework described.

  11. Results • The game projects had more complex architecture than the robot projects. • An average of 90% more code was written. • On average 3 more classes used. • Project grades higher • Written exam scores lower

  12. Conclusion • Staff noticed an increasing interest and motivation for the project. • Students that completed the game project were more positive about the project. • Game development projects are positive for group dynamics and skills other than CS are needed. • Some teams focused more time on the game development than the SA

More Related