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Abraxus. Dragonborn Battlemind / Level 5. ABILITIES & SKILLS. DEFENSES. 21. STRENGTH. (1). +3. 13. Armor Class. Athletics. +6. ü. 15. Fortitude. CONSTITUTION. (3). +5. 17. Endurance. +8. ü. 17. Reflex. DEXTERITY. (3). +5. 17. Acrobatics. +3. 15. Will. Stealth. +3.
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Abraxus DragonbornBattlemind / Level 5 ABILITIES & SKILLS DEFENSES 21 STRENGTH (1) +3 13 Armor Class Athletics +6 ü 15 Fortitude CONSTITUTION (3) +5 17 Endurance +8 ü 17 Reflex DEXTERITY (3) +5 17 Acrobatics +3 15 Will Stealth +3 Thievery +3 INITIATIVE SPEED TRAITS & FEATS +5 5 INTELLIGENCE (0) +2 11 VISION Arcana +2 • Dragonborn Fury • +1 to attacks while bloodied low light, normal History +4 Religion +2 LANGUAGES Common, Dragon WISDOM (1) +3 12 Dungeoneering +3 Heal +3 HIT POINTS (Bloodied at 23) Insight +3 TEMPORARY HIT POINTS 47 Nature +3 Perception +3 CHARISMA (0) +2 10 Bluff +2 HEALING SURGES (Value 17) Diplomacy +2 Intimidate +9 ü Streetwise +2 BASIC ATTACK POWERS PSIONIC DEFENSE Battlemind’s Demand at-will 1 Psionic Augment 1 Melee Basic Attack at-will Target: One or two creatures in the burst Minor ActionClose burst 3 Target: One creature In the burst Effect: You mark the target until you use this power again or until the end of the encounter Standard ActionMelee weapon Target: One creature Attack: +8 vs. AC Hit: 1d8+3 damage Ranged Basic Attack at-will Standard ActionRanged weapon Target: One creature Attack: +5 vs. AC Hit: 1d4+3 damage Blurred Step at-will Mind Spike at-will Free Action Trigger: An adjacent enemy marked by you shifts Effect: You teleport to any square adjacent to the triggering enemy Special: You can use this power only once per turn Immediate Reaction Target: the triggering enemy Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn’t include you as a target Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally
Abraxus DragonbornBattlemind Male, Unaligned Level 5 3,395 XP Servant of Bahamut Known Languages: Common Draconic EQUIPMENT HEAD / HELM NECK ARMS HANDS RING, MAIN HAND RING, OFF HAND ARMOR WAIST MAIN HAND OFF HAND / SHIELD Aecris Shield of Bahamut TATOO Brand of Bahamut FEET INVENTORY TREASURE Aecris (longsword): +2d6 critical damage
ATTACK POWERS – STANDARD ACTION Concussive Spike at-will • Psionic Augment 1 2 1 Psionic Augment 2 Standard ActionClose blast 3 Target: One creature Attack: +10 vs. AC you can see in blast Hit: 1d8+5 force damage and you push each enemy in the blast other than the target 1 square. Close burst 3 Target: One creature Attack: +10 vs. AC you can see in blast Hit: 1d8+5 force damage and you push one enemy in the burst other than the target 1 square. Close blast 3 Target: One creature Attack: +10 vs. AC you can see in blast Hit: 1d8+7 force damage and you knock the target prone. You push each enemy in the blast other than the target 1 square. • Psionic Augment 1 Conductive Defense at-will 2 1 Psionic Augment 2 Standard ActionMelee weapon Target: One creature Attack: +10 vs. REF Hit: 1d8+5 lightning damage and until the start of your next turn, the target takes 3 lightning damage whenever it hits one of your allies. (CON mod) Melee weapon Target: One creature Attack: +10 vs. REF Hit: 1d8+5 lightning damage and the target also takes lightning damage whenever it shifts to a square adjacent to one of your allies. (CON mod) Melee weapon Target: One creature Attack: +10 vs. REF Hit: 2d8+5 lightning damage and until the start of your next turn, the target takes 3 lightning damage whenever it hits one of your allies. (CON mod) • Psionic Augment 1 Momentum Swing at-will 2 1 Psionic Augment 2 Standard ActionMelee weapon Target: One creature Attack: +10 vs. AC Hit: 1d8+5 damage Effect: You shift 2 squares to a square adjacent to any enemy other than the target Melee weapon Target: One creature Attack: +10 vs. AC Hit: 1d8+5 damage Effect: You shift your speed to a square adjacent to any enemy other than the target Melee weapon Target: One creature Attack: +10 vs. AC Hit: 1d8+5 damage Effect: Make a charge attack against a creature other than the target. Movement made as part of the charge does not provoke opportunity attacks. Accelerating Strike daily Aspect of Unspeakable Horror daily Standard ActionMelee weapon Target: One creature Attack: +10 vs. AC & you have CA Effect: Before the attack, you shift your speed. You can move through enemy spaces during this movement Hit: 2d8+5 damage and your movement does not provoke opportunity attacks from the target until the end of the encounter. Miss: Half damage Effect: Until the end of the encounter, you gain a +2 power bonus to speed. In addition, when you shift, you shift 1 extra square. Standard ActionMelee weapon Target: One creature Attack: +10 vs. AC Hit: 1d8+5 dmg plus 1d12 psychic dmg Miss: Half damage Effect: Until the end of the encounter, you gain a +5 power bonus to Intimidate checks and you can use the following augment with your at-will powers. Augment 1: Keyword: FearEffect: Each target of the at-will attack takes a -2 penalty to attack rolls until the end of your next turn OTHER POWERS Aecris daily Persistent Harrier encounter Dragon Breath encounter Free ActionMelee weapon Target: Personal Effect: When you drop an undead enemy to 0 hit points, you gain 1 healing surge. Immediate ReactionMelee weapon Target: the triggering Attack: +10 vs. AC enemy Trigger: An enemy hits or misses you with an attack for the first time during an encounter Special: You can attack the target with this melee attack even if the target is outside your melee reach Hit: 1d8+5 damage and you teleport to a square adjacent to the enemy Minor ActionClose blast 3 or Target: Each enemy burst 2 in 10 in blast or burstAttack: +7 vs. REF Hit: 1d6+3 fire or cold damage Effect: Allies in the targeted area gain +1 to attack rolls until the end of your next turn Shield of Bahamut daily Standard ActionMelee implement Target: You and an adjacent ally Effect: You and an adjacent ally gain resist 10 to all damage until the end of your next turn. Dimension Slide encounter Move ActionRanged 5 Target: You and 1 ally Effect: You slide one target 1 square and teleport the other target 3 squares