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Extremely Rapid Usability Testing

Extremely Rapid Usability Testing. (ERUT) When you can’t do anything do something… its better than nothing (K. Holtzblatt). What is ERUT. Discount usability method Evaluation vs discovery method Mash up of informal HCI methods Questionnaires Co discovery Storyboards Usability testing

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Extremely Rapid Usability Testing

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  1. Extremely Rapid Usability Testing (ERUT) When you can’t do anything do something… its better than nothing (K. Holtzblatt)

  2. What is ERUT • Discount usability method • Evaluation vs discovery method • Mash up of informal HCI methods • Questionnaires • Co discovery • Storyboards • Usability testing • Short time frames • Less than 20 minutes • Provides insights only

  3. Goal • Narrow Focus only • Two objectives: • Assess the usefulness of the core functionality of the product • Find major usability problems in that core functionality

  4. The Methodology • Recruit participants on the fly • Prescreen questionnaire • Core tasks that reflect the product USP • Run the test • Record results using storyboards • Post test interview

  5. Recruit participants • Advantage of ERUT in a trade booth context • Broad brush of users in one place at one time • They are in the booth willingly • A “hallway methodology” attracts them to the booth

  6. Prescreen Questionnaire • Short questionnaire that screens for that target audience • Find the users three core tasks • Compare to products USP tasks

  7. Define three core tasks • Representative of the core functionality of the product • One task should reflect the heart of the products USP • Tasks need to be motivational • Product should be able to do these tasks

  8. Run the test • Run one task only • Ask the participant to choose the task of interest • Co – discovery • If participants know each other than test in pairs • Equally or more important to observe comments • Active Intervention or coaching if single participant

  9. Recording results using Storyboards • Use hardcopy screenshots to record the story of where users traveled through the interface to complete the task - Paper is cheaper and does not require the hours of reviewing video tape.

  10. Post Test Interview • Clarify and follow up on any remaining questions • Key is to make the questions fit the trade booth atmosphere • Work them into the conversation • Expect not to ask them all

  11. Test Artifacts for Analysis • Prescreen Questionnaire • Identifies target audience, core tasks and indicates alignment with products USP • Storyboard screens • Records task, task success, user comments, visual picture of paths taken • Post test survey • optional

  12. ERUT Advantages • Narrow focus on Business goals and core functionality produces valuable insights • Rapid gathering of good quality user feedback • Easy access to broad brush of users • Fluid –adaptable to change

  13. ERUT Disadvantages • Narrow Focus • Rapid hectic environment • Participants are in a trade show frame of mind and their comments are not reflective of their real world.

  14. Summary • Valuable methodology to have in your tool kit when conference or trade show opportunity arises • Insights only • Useful when faced with something is better than nothing

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