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LIVING IN A DIGITAL WORLD

LIVING IN A DIGITAL WORLD. DIGITAL HOME TO DIGITAL LIFESTYLE. CONSUMERS WANT ENTERTAINMENT AND INFORMATION. At Home. On The Go. DIGITAL ENTERTAINMENT DRIVEN BY DIGITAL TECHNOLOGIES. DTH / IPTV/ HDTV 3G NETWORKS FOR MOBILE PHONES WIMAX FOR WIRELESS BROADBAND ACCESS MOBILE TV WEB 2.0.

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LIVING IN A DIGITAL WORLD

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  1. LIVING IN A DIGITAL WORLD DIGITAL HOME TO DIGITAL LIFESTYLE

  2. CONSUMERS WANT ENTERTAINMENT AND INFORMATION At Home On The Go

  3. DIGITAL ENTERTAINMENT DRIVEN BY DIGITAL TECHNOLOGIES • DTH / IPTV/ HDTV • 3G NETWORKS FOR MOBILE PHONES • WIMAX FOR WIRELESS BROADBAND ACCESS • MOBILE TV • WEB 2.0

  4. ADSL, 3G, WIMAX BROADBAND TO DRIVE GROWTH OF ENTERTAINMENT SERVICES ON WIRELESS AND WIRELINE

  5. INTERNET VIDEO TO GENERATE 8bn USD WORLDWIDE BY 2010 Source: Park Associates

  6. MOBILE TV TO GENERATE 16bn USD WORLDWIDE BY 2010 Source: iSuppli Corp

  7. W HAT ARE OUR CONSUMERS DOING ON-DEMAND CONSUMERS • CONSUMERS LIVING IN AN ON-DEMAND ENVIRONMENT • CONVENIENCE OF WATCHING ENTERTAINMENT AND INFORMATION AT HIS CHOICE OF TIME AND HIS CHOICE OF PLACE

  8. SEARCH AND SEEK CONSUMERS • INTERACT WITH ENTERTAINMENT • INTERACT WITH INFORMATION • LEAN BACK TO LEAN FORWARD CONSUMERS

  9. THE CHANGING PARADIGM • CONSUMERS WILL RECORD HIS FAVORITE SHOWS • WILL NOT MISS A MOMENT IN LIVE SPORTS • TIME SHIFT HIS TV VIEWING CONSUMERS TO CREATE THEIR OWN FPC AND CONTENT

  10. THE TiVolution • Number of Searches Conducted- 20 million • Total Number of Program recorded: 6 billion plus • Number of times Pause, Rewind, Replay, Forward has been pressed: 80 billion plus. Source: 2005 data from TiVo

  11. CONTENT

  12. Content Responsibility • Always-on • Personalised • Made for the Medium Content • Location aware • Real-time and flexible • Easier, better and faster

  13. I LOVE MY SNACKS

  14. I LOVE MY INFORMATION

  15. INTERACTIVITY I WANT TO PARTICIPATE I WANT TO TAKE CONTROL I WANT TO KNOW MORE

  16. DMCL (an Essel Group Enterprise)BACKBONE FOR THE MEDIUM READY WITH CONTENT TECHNOLOGY

  17. TECHNOLOGY • Geared to deliver all varieties of AV Digital Content in all known formats to any medium present or in the future. • The most comprehensive Digital Asset Management System [DAM] in place with versatile content possibilities. • Digital Media Asset Management System can store virtually endless hours of content with metadata and universal codec wrapping. Search, process and output any format into any format at the press of a button. • DRM for any new media [Mobile, Web, IPTV etc.]

  18. TECHNOLOGY • Deliver entire library or any content as per needs can be processed, quality controlled and delivered to your network. • State-of-the-art Audio Visual Content Processing systems for Ingest, Re-edit, Reformat and deliver High Quality Content. • The system include Avid HD systems, Ardendo DAM, Helix Network Solutions, Pinnacle Authoring Systems, MPEG / H.263 / H.264 / VC1 encoding capabilities.

  19. CONTENT CREATION PROCESS

  20. SO WHAT’S THE HOLY GRAIL?

  21. Thank you

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