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COMPUTER GRAPHICS AND LINEAR ALGEBRA. AN INTRODUCTION. 1. Representing image on computer. Points on Screen == Co -ordinate vectors. Example {0, 0}, {1, 1}, {2, 2}, {3, 3}, , {4, 2}, {5, 1}, {6, 0}. Picture with points joined together. 1. Moving the images. Moving a point
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COMPUTER GRAPHICS AND LINEAR ALGEBRA AN INTRODUCTION
1. Representing image on computer Points on Screen == Co-ordinate vectors
Example{0, 0}, {1, 1}, {2, 2}, {3, 3}, , {4, 2}, {5, 1}, {6, 0}
1. Moving the images Moving a point == Transforming Co-ordinate vector == Multiplication by matrices
Transformation of co-ordinate vectors • Original: {0, 0}, {1, 1}, {2, 2}, {3, 3}, , {4, 2}, {5, 1}, {6, 0} • Multiply each x-co-ordinate by 2, keeping y the same • New: {0, 0}, {2, 1}, {4, 2}, {6, 3}, {8, 2}, {10, 1}, {12, 0}
Image of transformed vectors{0, 0}, {2, 1}, {4, 2}, {6, 3}, {8, 2}, {10, 1}, {12, 0}
Going from lines and points to moving images • POLYGONAL MESH • MOTION CAPTURE