1 / 20

Verilog Model of Traffic Light Controller

This Verilog model implements a traffic light controller for an intersection, with separate machines for sequencing the lights and controlling the durations.

elwoode
Download Presentation

Verilog Model of Traffic Light Controller

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Topics • Verilog styles for sequential machines. • Flip-flops and latches.

  2. Verilog always statement • Use always to wait for clock edge: always @(posedge clock) // start execution at the clock edge begin // insert combinational logic here end

  3. Verilog state machine always @(posedge clock) // start execution at the clock edge begin if (rst == 1) begin // reset code end else begin // state machine case (state) ‘state0: begin o1 = 0; state = ‘state1; end ‘state1: begin if (i1) o1 = 1; else o1 = 0; state = ‘state0; endcase end // state machine end

  4. Traffic light controller • Intersection of two roads: • highway (busy); • farm (not busy). • Want to give green light to highway as much as possible. • Want to give green to farm when needed. • Must always have at least one red light.

  5. Traffic light system traffic light farm road highway sensor

  6. System operation • Sensor on farm road indicates when cars on farm road are waiting for green light. • Must obey required lengths for green, yellow lights.

  7. Traffic light machine • Build controller out of two machines: • sequencer which sets colors of lights, etc. • timer which is used to control durations of lights. • Separate counter isolates logical design from clock period. • Separate counter greatly reduces number of states in sequencer.

  8. Sequencer state transition graph (cars & long)’ / 0 green red hwy- green cars & long / 1 green red short/ 1 red yellow hwy- yellow farm- yellow short’ / 0 red yellow short’ / 0 yellow red short / 1 yellow red farm- green cars’ & long / 1 red green cars & long’ / 0 red green

  9. Verilog model of controller module sequencer(rst,clk,cars,long,short,hg,hy,hr,fg,fy,fr,count_reset); input rst, clk; /* reset and clock */ input cars; // high when a car is present at the farm road input long, short; /* long and short timers */ output hg, hy, hr; // highway light: green, yellow, red output fg, fy, fr; /* farm light: green, yellow, red */ reg hg, hy, hr, fg, fy, fr; // remember these outputs output count_reset; /* reset the counter */ reg count_reset; // register this value for simplicity // define the state codes ‘define HWY_GREEN 0 ‘define HWY_YX 1 ‘define HWY_YELLOW 2 ‘define HWY_YY 3 ‘define FARM_GREEN 4 ‘define FARM_YX 5 ‘define FARM_YELLOW 6 ‘define FARM_YY 7 reg [2:0] state; // state of the sequencer always @(posedge clk) begin if (rst == 1) begin state = ‘HWY_GREEN; // default state count_reset = 1; end

  10. Verilog model of controller, cont’d. else begin // state machine count_reset = 0; case (state) ‘HWY_GREEN: begin if (~(cars & long)) state = ‘HWY_GREEN; else begin state = ‘HWY_YX; count_reset = 1; end hg = 1; hy = 0; hr = 0; fg = 0; fy = 0; fr = 1; end ‘HWY_YX: begin state = ‘HWY_YELLOW; hg = 0; hy = 1; hr = 0; fg = 0; fy = 0; fr = 1; end ‘HWY_YELLOW: begin if (~short) state = ‘HWY_YELLOW; else begin state = ‘FARM_YY; end hg = 0; hy = 1; hr = 0; fg = 0; fy = 0; fr = 1; end ‘FARM_YY: begin state = ‘FARM_GREEN; hg = 0; hy = 0; hr = 1; fg = 1; fy = 0; fr = 0; end

  11. Verilog model of timer module timer(rst,clk,long,short); input rst, clk; // reset and clock output long, short; // long and short timer outputs reg [3:0] tval; // current state of the timer always @(posedge clk) // update the timer and outputs if (rst == 1) begin tval = 4’b0000; short = 0; long = 0; end // reset else begin {long,tval} = tval + 1; // raise long at rollover if (tval == 4’b0100) short = 1’b1; // raise short after 2^2 end // state machine endmodule

  12. Verilog model of system module tlc(rst,clk,cars,hg,hy,hr,fg,fy,fr); input rst, clk; // reset and clock input cars; // high when a car is present at the farm road output hg, hy, hr; // highway light: green, yellow, red output fg, fy, fr; // farm light: green, yellow, red wire long, short, count_reset; // long and short // timers + counter reset sequencer s1(rst,clk,cars,long,short, hg,hy,hr,fg,fy,fr,count_reset); timer t1(count_reset,clk,long,short); endmodule

  13. ‘FARM_GREEN: begin if (cars & ~long) state = ‘FARM_GREEN; else begin state = ‘FARM_YX; count_reset = 1; end hg = 0; hy = 0; hr = 1; fg = 1; fy = 0; fr = 0; end ‘FARM_YX: begin state = ‘FARM_YELLOW; hg = 0; hy = 0; hr = 1; fg = 1; fy = 0; fr = 0; end ‘FARM_YELLOW: begin if (~short) state = ‘FARM_YELLOW; else begin state = ‘HWY_GREEN; end hg = 0; hy = 0; hr = 1; fg = 0; fy = 1; fr = 0; end ‘HWY_YY: begin state = ‘HWY_GREEN; hg = 1; hy = 0; hr = 0; fg = 0; fy = 0; fr = 1; end endcase end // state machine end // always endmodule

  14. The synchronous philosophy • All operation is controlled by the clock. • All timing is relative to clock. • Separates functional, performance optimizations. • Put a lot of work into designing the clock network so you don’t have to worry about it throughout the combinational logic.

  15. Register characteristics • Form of clock signal used to trigger the register. • How the behavior of data around the clock trigger affects the stored value. • When the stored value is presented at the output. • Whether there is ever a combinational path from input to output.

  16. Types of registers • Latch: transparent when internal memory is being set. • Flip-flop: not transparent, reading and changing output are separate.

  17. Types of registers • D-type (data). Q output is determined by the D input at the clocking event. • T-type (toggle). Toggles its state at input event. • SR-type (set/reset). Set or reset by inputs (S=R=1 not allowed). • JK-type. Allows both J and K to be 1, otherwise similar to SR.

  18. Clock event • Change in clock signal that controls register behavior. • 0-1 transition or 1-0 transition. • Data must generally be held constant around the clock event.

  19. event setup hold Setup and hold times clock stable changing D time

  20. Duty cycle • Percentage of time that clock is active. 50%

More Related