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10: Evolutionary Games

10: Evolutionary Games Evolutionary Games What if individuals aren’t as smart and calculating as we have assumed so far? Perhaps decision making is simpler Good decisions and decision makers persist and are copied Bad decisions and decision makers die out!!

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10: Evolutionary Games

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  1. 10: Evolutionary Games Games People Play.

  2. Evolutionary Games • What if individuals aren’t as smart and calculating as we have assumed so far? • Perhaps decision making is simpler • Good decisions and decision makers persist and are copied • Bad decisions and decision makers die out!! • Natural selection makes the decisions • This is the idea behind evolutionary game theory Games People Play.

  3. Evolutionary Games • Genotype – the genetic type of a player • Phenotype – the behavior of a genotype • Fitness – a measure of the success of a phenotype • Selection – successful genotypes out-reproduce unsuccessful ones • Mutations – random creation of new genotypes • Invasion – mutations that successfully out-compete the current genotypes and increase in number • Evolutionary stability – a population of genotypes that cannot be successfully invaded Games People Play.

  4. The prisoners dilemma as an evolutionary game • 2 genotypes • Cooperators (C-types) – always cooperate • Defectors (D-types) - always defect • Pairs of players are matched at random • A cooperator can be matched with another cooperator or with a defector and vice versa. Games People Play.

  5. The prisoners dilemma as an evolutionary game • The payoff matrix • Suppose that the proportions of cooperators and defectors in the population are initially x and 1-x respectively. Games People Play.

  6. The prisoners dilemma as an evolutionary game • Fitness levels • A cooperator meets another cooperator with probability x and a defector with probability 1-x and expects to earn F(c) = x(12) + (1-x)(1) • A defector will also meet a cooperator with probability x and a defector with probability 1-x and expects to earn F(d) = x(25) + (1-x)(3) Games People Play.

  7. The prisoners dilemma as an evolutionary game • Selection • The cooperators will outbreed the defectors if F(C) > F(D) x(12) + (1-x)(1) > x(25) + (1-x)(3) • So the cooperators will outbreed the defectors if x < - (2/11) • Which cannot hold. • So the cooperators will die out!!! • 100% defectors is an Evolutionary Stable State. Games People Play.

  8. The prisoners dilemma as an evolutionary game • Mutation • Suppose now a mutation occurs and a third genotype that plays tit-for-tat appears. • Also suppose that each pair of players plays each other three times. • Assume a T-type always plays cooperate on the first round. • Can the mutation successfully invade? Games People Play.

  9. The prisoners dilemma as an evolutionary game • If a defector meets a defector we get • Round #1 • Round #2 • Round #3 Games People Play.

  10. The prisoners dilemma as an evolutionary game • So each defector that meets another defector enjoys a fitness of 9 Games People Play.

  11. The prisoners dilemma as an evolutionary game • If a defector meets a tit-for-tat we get • Round #1 • Round #2 • Round #3 Games People Play.

  12. The prisoners dilemma as an evolutionary game • If a defector meets a tit-for-tat • The tit-for-tat enjoys a fitness of 7 • The Defector enjoys a fitness of 31 Games People Play.

  13. The prisoners dilemma as an evolutionary game • If a tit-for-tat meets a tit-for-tat we get • Round #1 • Round #2 • Round #3 Games People Play.

  14. The prisoners dilemma as an evolutionary game • If a tit-for-tat meets a tit-for-tat • Both tit-for-tats enjoy a fitness of 36 Games People Play.

  15. The prisoners dilemma as an evolutionary game • So we know • Defector meets defector • Both receive a fitness of 9 • Defector meets a tit-for-tat • Defector receives a fitness of 31 • Tit-for-tat receives a fitness of 7 • Tit-for-tat meets a tit-for-tat • Both receive a fitness of 36. Games People Play.

  16. The prisoners dilemma as an evolutionary game • Conclusions • There are two evolutionary stable steady states • A tit-for-tat cannot invade a population of defectors • A defector cannot invade a population of tit-for-tats • If both types initially exist in the population which ESS arises depends on their initial relative numbers. • Historymatters Games People Play.

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