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EEC-693/793 Applied Computer Vision with Depth Cameras. Lecture 1 Wenbing Zhao wenbing@ieee.org. Requirements. Prerequisite: Moderate programming background Basic knowledge of data structure and algorithms Basic knowledge of operating systems. Textbooks and References. Main textbook
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EEC-693/793Applied Computer Vision with Depth Cameras Lecture 1 Wenbing Zhao wenbing@ieee.org EEC492/693/793 - iPhone Application Development
Requirements Prerequisite: Moderate programming background Basic knowledge of data structure and algorithms Basic knowledge of operating systems EEC492/693/793 - iPhone Application Development
Textbooks and References Main textbook Kinect for Windows SDK Programming Guide, by Abhijit Jana, PACKT publishing, 2012. References: Kinect Hacks, by Jared St. Jean, O’Reilly, 2013 Hacking the Kinect, by Jeff Kramer et al., Apress, 2012.Reference materials C# in a Nutshell, By Peter Drayton, Ben Albahari, Ted Neward, O'Reilly, 1st Edition March 2002 EEC492/693/793 - iPhone Application Development
Required Hardware & Software Hardware Windows PC or laptop Kinect sensor Software Visual Studio 2015 or later Kinect SDK v1.8 Unity 4 (preferred) OpenCV Other related libraries EEC492/693/793 - iPhone Application Development
Kinect’s Capability Capturing real-time video using the color sensor Tracking a human body and then responding to its movements and gestures as a natural user interface Generating depth map of the objects tracked Recognizing a human voice and developing hands-free applications that can be controlled by voice EEC492/693/793 - iPhone Application Development
Real-World Applications of Kinect • Healthcare: exercise measurement, monitoring patients, their body movements, and so on • Robotics: as a navigation system for robots either by tracking human gestures, voice commands, or by human body movements • Education: help them to learn subjects either by their gesture and voice commands • Security system: track human body movement or face and send the notifications • Virtual Reality • Trainer: measuring the movements of human body joints, providing live feedback to users if the joints are moving in an appropriate manner by comparing the movements with previously stored data • Military: build intelligent drones to spy on enemy lines EEC492/693/793 - iPhone Application Development
Healthcare with Kinect • Reflexion Health • Advancing physical therapy • http://blogs.msdn.com/b/kinectforwindows/archive/2013/05/09/reflexion-health-advancing-physical-therapy-with-kinect-for-windows.aspx EEC492/693/793 - iPhone Application Development
Healthcare with Kinect • ReMotion360: uses Kinect to measure and provide on screen feedback for range of motion exercises either in a clinic or at home • http://www.infostrat.com/solutions/Remotion360 • https://www.youtube.com/watch?feature=player_embedded&v=-jhpYslVygs EEC492/693/793 - iPhone Application Development
Improving Safety at Workplace • Siemens uses Kinect for Windows to improve nuclear plant employee safety • virtual 3-D human avatars integrated to model motion-controlled actions input with a Kinect • http://blogs.msdn.com/b/kinectforwindows/archive/2013/04/19/siemens-uses-kinect-for-windows-to-improve-nuclear-plant-employee-safety.aspx EEC492/693/793 - iPhone Application Development
Enabling Retailers to Drive Business • Benefits: • Capture a customer's attention • Educate customers about products • Move a customer through the decision-making cycle to close a sale • Ski Shop scenario: • https://www.youtube.com/watch?feature=player_embedded&v=ORWYr1gx5eU • Toy store scenario: • https://www.youtube.com/watch?feature=player_embedded&v=wZfcDOsBs2E • Retail clothing scenario • https://www.youtube.com/watch?feature=player_embedded&v=Mr71jrkzWq8 EEC492/693/793 - iPhone Application Development
Styku: Apparel Shopping • Help find clothes that fit • Virtually try on clothes before they buy • To be offered by major retailers, such as Brooks Brothers, IM-Label, and others EEC492/693/793 - iPhone Application Development
Nissan Pathfinder Virtual Showroom • Shoppers who approach the Kinect-based showroom are guided through an array of natural movements to activate hotspots on the Pathfinder model, allowing them to inspect the car inside and out • https://www.youtube.com/watch?feature=player_embedded&v=rQVycUmeqB4 EEC492/693/793 - iPhone Application Development
Education Tool • nsquared sky spelling • makes it fun for children to learn to spell in an interactive and collaborative environment • capture letters that complete the spelling of various words EEC492/693/793 - iPhone Application Development
Hospitality Tool • Nsquared Hotel Kiosk • augments the concierge function in a hotel by providing guidance to hotel guests through an intuitive, interactive experience • use a “grip” gesture to drag content across the screen and a “push” gesture to select content EEC492/693/793 - iPhone Application Development
Ubi Interactive: Turn any Surface into a Touch Screen • Instruct classes in an interactive lecture hall • Access product information on a store’s window front • Recipes can be projected onto kitchen countertops without having to worry about getting anything dirty • Use wall to play interactive games like Angry Birds • Video: https://www.youtube.com/watch?feature=player_embedded&v=Iu2XH5p_hMM EEC492/693/793 - iPhone Application Development
3D Scanning • Kinect fusion: perform 3D scanning with a single Kinect sensor! • Nice match with 3D printers EEC492/693/793 - iPhone Application Development
New Development on Depth Cameras: PC Makers Bet on Gaze, Gesture, Voice, and Touch • A combined 2-D and 3-D camera from Intel will be built into laptops and tablets from a range of manufacturers, Intel announced at the 2014 International Consumer Electronics Show (CES) EEC492/693/793 - iPhone Application Development
New Development on Depth Cameras: PC Makers Bet on Gaze, Gesture, Voice, and Touch • Toshiba also demonstrated a dual-camera module for smartphones, tablets, and laptops at 2014 CES • Gesture recognition, refocus images, etc. EEC492/693/793 - iPhone Application Development
Integrating Kinect with Wearable Computing EEC492/693/793 - iPhone Application Development
Main Topics Understand the Kinect sensor and how they work Learn how to capture data streams from the Kinect sensor Learn the uses of color, depth and IR data and how to leverage them in your applications Use skeleton-tracking for interactive applications Learn basic gesture recognition methods and develop gesture-enabled applications Learn 3D game development with Unity3D for Kinect (virtual reality!) Applied computer vision with OpenCV and Kinect EEC492/693/793 - iPhone Application Development
Assignments and Grading Assignments In-class exercises Term project Reading several research papers on the application of Kinect Develop a working prototype program using Kinect Project presentations and demonstration Grading policy Class participation: 60% (any missed session will lead to credit reduction) Project: 40% No exams EEC492/693/793 - iPhone Application Development