1 / 15

Section 4.4 Building Quadratic Models from Verbal Descriptions and Data

Section 4.4 Building Quadratic Models from Verbal Descriptions and Data. OBJECTIVE 1. The marketing department at Texas Instruments has found that, when certain calculators are sold at a price of p dollars per unit, the number x of calculators sold is given by the demand equation.

emmons
Download Presentation

Section 4.4 Building Quadratic Models from Verbal Descriptions and Data

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Section 4.4 Building Quadratic Models from Verbal Descriptions and Data

  2. OBJECTIVE 1

  3. The marketing department at Texas Instruments has found that, when certain calculators are sold at a price of p dollars per unit, the number x of calculators sold is given by the demand equation (a) R(p) = xp = (26,000 – 160p)p = -160p2 + 26,000p • Since x ≥ 0 we have 26,000-160p ≥ 0  p ≤ 162.50. So 0 ≤ p ≤ 162.50. (c) Find vertex: (d) R(81.25) = $1,056,250

  4. x = 26,000 - 160(81.25) = 13,000 (f)

  5. 800 2x + 2w = 800 A = xw 2x + 2w = 800 2w = 800 – 2x w = 400 - x A = xw = x(400 – x) = -x2 + 400x x = -b/2a = -400/2(-1) = 200 w = 400 – x = 400 – 200 = 200

  6. = -.0002x2 + x + 500 (a) • Find the maximum height of the projectile. • How far from the base of the cliff will the projectile strike the water? h(2500) = -.0002(2500)2 + 2500 + 500 = 1750 ft

  7. (b) When it hits the water the height h = 0. h(x) = -.0002x2 + x + 500 = 0 a = -.0002, b = 1, c = 500

  8. Note: Use 0 and 6000 for min and max for x and use -300 and 2000 for min and max for y. Use scale of 1000 for both.

  9. Using vertex (0, 0) we get y = ax2 Using point (2100, 526) we get y = .0001193a2

  10. OBJECTIVE 2

  11. bushels

More Related