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The project is:. DESIGN – use creative thinking. Your assignment is to:. Illustrate a school rule. You are not allowed to use the word NO, or any form of the word NO. For demonstration purposes a famous saying is illustrated – not a school rule. Your job is to think creatively, not copy.
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The project is: DESIGN – use creative thinking
Your assignment is to: Illustrate a school rule. You are not allowed to use the word NO, or any form of the word NO.
For demonstration purposes a famous saying is illustrated – not a school rule. Your job is to think creatively, not copy. Don’t let the bed bugs bite.
Method One: Change the focal point. Instead of emphasizing the obvious, emphasize something else.
Methods Two and Three: Show symmetry balance/equal. X Show asymmetry disproportional a great difference.
Vacuum looks like a bug?? Analogy: 1. similarity in some respect between things that are otherwise dissimilar: Method Four: Try visual analogies. What visual comparisons can you find with the type, shapes or image you are working with?
Bug face combined with mattress body Method ten: Bring 2 different things, images, or objects together to make a new one – a composite.
Method Five:Try using a “what if” – there are no rules - anything – everything goes!
Method six: Use “type” as the main graphic element. Show type in a visually expressive way. An altered letterform can illustrate a message.
Method seven: Use opposites - reverse the message, or an element.
Method eight: Create surrealism (an imaginative dreamlike or futuristic appearance).
Method nine: Use an unusual visual. Look over your list of visuals – create an “unexpected” graphic.
Method eleven: Change the scale of things. Create an unusual image by presenting an element far out of its normal size or scale.
Close-up view Method thirteen: Used a strange point of view - an unusual or unexpected angle.
Method fourteen: Compare two different things. Take the message and search for an unusual comparison.
Finally…. Free from those bedbugs Method fifteen: Explore nature - use nature in the shapes, feelings, textures, etc.
Next step is Prototype: Take an idea and make several variations on it.