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Programming in a Primary School. The mud pie or the lego bricks. Programming in a Primary School. Build your confidence in using technology to: Provide excellent educational experiences Generate high levels of engagement and commitment to learning
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Programming in a Primary School The mud pie or the lego bricks
Programming in a Primary School • Build your confidence in using technology to: • Provide excellent educational experiences • Generate high levels of engagement and commitment to learning • Help learners acquire knowledge and develop understanding across the curriculum • Build your knowledge and understanding of programming: • Increase knowledge of free or existing resources to develop programming • Increase confidence to use appropriate resources to teach programming • Recognise cross curriculum links to harness the creativity of programming • Extend knowledge of how programming contributes to the achievement of learners across the curriculum
Programming in a Primary School Introduction: Where does it fit? Why? How? Progression in Logo Scratch Models and Robots Other software and apps Key actions for back in school
explore What are the opportunities for your learners? engage investigate analyse create collaborate review
What are the opportunities for your learners? ‘Freedom to go everywhere and anywhere, as far as the eye can see.’ 14 year old glider pilot
ICT curriculum • Finding things out • Handling data • Research e-sense • Exchanging and sharing information • Presentation • Collaboration Planning, developing and evaluating • Developing ideas and making things happen • Control and monitoring • Modelling and simulation
Computing Programme of Study e-sense • Computer Science • Creative use of ICT • Digital Literacy
Learning Power! Typical learning criteria relevant to educational robots Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012
Learning Power! Involvement of sustainable criteria in a sample of 30 classic Roamer activities Dynamic relationship allowing any participant to be teacher or learner Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012
Creator Collaborator What are the opportunities for your learners? Learner as … Investigator Consumer Problem Solver
Logo 2Simple Infant Video Toolkit PurpleMash 2Go and Logo Textease Turtle FSW Logo Superlogo
What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end
What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end
What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end
What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end
What will it create? Predict the letter that these instructions produce. 1) FD 90 RT 90 FD 40 BK 40 RT 90 FD 40 LT 90 FD 30 2) FD 30 RT 90 FD 20 BK 20 RT 270 FD 20 RT 90 FD 30 3) BK 60 FD 30 RT 90 FD 30 RT 90 FD 30 BK 60 Now can you draw the letter K? Now try the letter Z.
Game Creation 2Simple 2DIY PurpleMash Kodu Scratch
Action planning Where will you include programming? Which are the key resources for your school? What staff development is required?
eLIM website – How can it help you? Somerset Learning Platform https://slp.somerset.gov.uk– select ‘Somerset ELIM’ Programming page Progressions page Support sheets in Primary blog