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Lecture 6

Lecture 6. Networked Systems    Network Operating Systems Introduction to Sockets HTTP – FTP – TCP - UDP     Client-Server Model. A Data Network. Internetworking. Intranets & Extranets. Virtual Private Network (VPN). Extranet Security and Privacy.

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Lecture 6

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  1. Lecture 6 Networked Systems   Network Operating Systems Introduction to Sockets HTTP – FTP – TCP - UDP    Client-Server Model

  2. A Data Network

  3. Internetworking

  4. Intranets & Extranets

  5. Virtual Private Network (VPN)

  6. Extranet Security and Privacy Firewall - Network hardware and/or software that captures data passing through it and determines whether to pass or drop the data. Firewalls are configurable, and filters can be applied to provide the appropriate security for the LAN. Public key certificate - An electronic document that can verify and authorize an individual by public key cryptography. Public key cryptography uses two keys14 (one public key and one private key) to encrypt and then decrypt data to ensure that a message can be transported securely. Authentication encryption (AE) - A system that is able to protect both the secrecy and the integrity of data communication. Virtual private network (VPN) - A network that is created when one net- work connects to another by a secure tunnel.

  7. LANs, WANs, & MANs

  8. Network Relationships and Topologies Network relationships refer to the communication that takes place between two nodes over a network. Examples are peer-to-peer and client/server. The manner in which nodes in a network connect to a communication line in order to exchange data is an example of a physical topology. Another topology type is the logical topology, which defines the way data is passed from endpoint to endpoint throughout the network. The logical topology is not affected by the way the nodes are physically arranged.

  9. Client/Server Network

  10. Peer-to-Peer Network

  11. Network Topology

  12. Bus Topology

  13. Mesh Topology

  14. Star Network

  15. Advantages & Disadvantages of a Star Network

  16. Ring Topology

  17. Advantages & Disadvantages of a Ring Network

  18. Hierarchical (Tree) Topology

  19. Data Communication Protocols

  20. Protocols Continued

  21. History of the Internet

  22. All People Seem To Need Data Processing The OSI Reference Model

  23. The Four Layer + 1 TCP/IP Model Physical Layer

  24. Encapsulation of Data through the TCP/IP Layers

  25. Networking Diagnostic Utilities

  26. Client-Side Blocking Socket A socket is like a handle to a file, similar to a StreamReader /StreamWriter in System.IO. You can use sockets programming to have two applications communicate with each other. The applications are typically on the different computers but they can be on same computer. For the two applications to talk to each other on the same or different computers using sockets, one application is generally a server that keeps listening to the incoming requests and the other application acts as a client and makes the connection to the server application. http://www.devarticles.com/c/a/C-Sharp/Socket-Programming-in-C-Part-I/

  27. User Datagram Protocol (UDP) • Connectionless User Datagram Protocol (UDP) • Provides minimum overhead necessary for the transport layer • No guarantee that UDP datagrams will reach their destination in their original order, or at all Deitel & Associates, Inc.

  28. TCP/IP Protocol Stack • TCP/IP protocol stack • Composed of four logical levels called layers • Application layer • Highest level • Provides protocols for applications to communicate • Transport layer • End-to-end communication • Relies on network layer to determine proper path from one end of communication to the other • Network layer • Moving data between computers • Link layer • Provides an interface between the network layer and the underlying physical medium of the connection Deitel & Associates, Inc.

  29. Hypertext Transfer Protocol (HTTP) • The Hypertext Transfer Protocol (HTTP) • An application layer protocol that allows the transfer of a variety of data formats • HTTP defines a request for a resource and a response • Remote host processes the request and replies with a response Deitel & Associates, Inc.

  30. File Transfer Protocol (FTP) • FTP • Application layer protocol that allows file-sharing between remote hosts • Specifies connections between two pairs of ports • One pair sends control information that governs the session • The other sends actual data • After a connection is established, the client specifies actions for the FTP server to perform by issuing various requests to server • Server attempts to satisfy each request, then issues a response specifying the result Deitel & Associates, Inc.

  31. Transmission Control Protocol (TCP) • TCP is a connection-oriented transmission protocol • Guarantees that segments sent from a sender will arrive at the intended receiver undamaged and in correct sequence • Handles error control, congestion control, and retransmission • Allow protocols like HTTP and FTP to send information into network as simply and reliably as writing to a file on the local computer Deitel & Associates, Inc.

  32. Internet Protocol (IP) • Internet Protocol version 4 (IPv4) is the dominant protocol for directing information over a network • Destinations on the Internet are specified by IP address • IP addresses are 32-bit numbers in IPv4 • One of more names can be mapped to an IP address through the Domain Name System (DNS) Deitel & Associates, Inc.

  33. Internet Protocol version 6 (IPv6) • In the near future, there will be more addressable nodes on the Internet than available addresses using IPv4 • To combat this problem, Internet Engineering Task Force (IETF) introduced Internet Protocol version 6 (IPv6) • IPv6 specifies three types of addresses • Unicast • Unicast address describes a particular host on the Internet • Anycast • Anycast addresses are designed to be sent to the nearest host in a group of hosts • Multicast • Multicast addresses are designed to send packets to all hosts in a group Deitel & Associates, Inc.

  34. Ethernet • Ethernet uses Carrier Sense Multiple Access with Collision Detection (CSMA/CD) protocol • 802.3-style CSMA/CD • A transceiver tests a shared medium to determine if it is available before transmitting data • Due to delays in medium, it is possible that multiple transceivers may decide that the medium is clear and begin transmitting simultaneously • If transceivers detect a collision caused by simultaneous transmissions, they continue to transmit bytes for a specific period of time to ensure that all transceivers become aware of the collision • Each transceiver, after learning of a collision, waits for a random interval before attempting to transmit again Deitel & Associates, Inc.

  35. Fiber Distributed Data Interface (FDDI) • Operates over fiber-optic cable • Support more transfers at greater speeds over larger distance • Built on two Token Rings • The second usually being reserved for backup Deitel & Associates, Inc.

  36. IEEE 802.11 (Wireless) • 802.11 employs a method similar to Ethernet: • Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) • Require each sender broadcast a Request to Send (RTS) to entire network • Upon receiving an RTS • Receiver broadcasts a Clear to Send (CTS) message to the entire network if the medium is available Deitel & Associates, Inc.

  37. Client/Server Model • In a two-tier system • User interface resides on client • Data resides on server • Application logic lies on one or both of these components • Three-tier system • Offers a clearer separation of application logic from user interface and data • Ideally, logic resides in its own layer • Possibly on a separate machine • Independent of client and data • Increased flexibility and extensibility • Trade-off in multitier system • Increased network latency and more areas where the network could fail Deitel & Associates, Inc.

  38. Deitel & Associates, Inc.

  39. Summary Network Operating Systems (NOS) Network Sockets Blocking vs non-Blocking Sockets Network Topology Network Types TCP/IP Protocol Stack (1) Application (2) Transport (3) Network (4) Link Hypertext Transfer Protocol (HTTP) File Transfer Protocol (FTP) Transmission Control Protocol (TCP) User Datagram Protocol (UDP) Ethernet Token Ring Fiber Distributed Data Interface (FDDI) IEE 802.11 (Wireless) Client/Server Model

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