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Chapter Lessons

OVERVIEW. Chapter Lessons. Create frame-by-frame animations Create motion-tweened animation Work with motion guides Create animation effects Animate text. INTRODUCTION. Introduction. Animation is an important part of a Web site in E-commerce Education Entertainment

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Chapter Lessons

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  1. OVERVIEW Chapter Lessons • Create frame-by-frame animations • Create motion-tweened animation • Work with motion guides • Create animation effects • Animate text Creating Animations

  2. INTRODUCTION Introduction • Animation is an important part of a Web site in • E-commerce • Education • Entertainment • Animation is made up of a series of still images • “Persistence of Vision” is the basis for frame rates in animations Creating Animations

  3. INTRODUCTION Introduction • Frames rates of 10-12 fps generally provide smooth computer-based animation • Frame rates lower than 10-12 fps often result in jerky images • Higher frame rates may result in blurred images • Flash uses default frame rate of 12 fps Creating Animations

  4. INTRODUCTION Macromedia Flash Animation • Animation is one of the most powerful features of Flash • Basic animation is a simple process • Move an object around the stage • Change an object’s size, shape, color • Apply Special Effects, such as zooming, fading, or a combination of effects Creating Animations

  5. INTRODUCTION Macromedia Flash Animation • Two animation methods • Frame-by-frame animation • Tweened Animation Creating Animations

  6. LESSON 1 Understanding Frame-by-Frame Animations • Created by specifying an object that is to appear in each frame of a sequence of frames • Useful when you want to change individual parts of an image • Depending on complexity, animation can require a lot of time to produce Creating Animations

  7. LESSON 1 Understanding Frame-by-Frame Animations FIGURE 1: Three images used in an animation Creating Animations

  8. LESSON 1 Understanding Frame-by-Frame Animations • The greater the number of images, the less change needed in each image • Creating more realistic animation • Number of frames creates varied results • Fewer frames, jerky animation Creating Animations

  9. LESSON 1 Creating Frame-by-Frame Animations • Select the beginning frame of the animation • Insert a keyframe on the layer in frame • A keyframe signifies a change in an object • Place the object on the stage Creating Animations

  10. LESSON 1 Creating Frame-by-Frame Animations • Insert keyframe where you want change to occur • Change the object • “Onion skinning” helps placement of image series Creating Animations

  11. LESSON 1 Creating Frame-by-Frame Animations In each Frame, the car is in a different position Figure 2: The first six frames of an animation Creating Animations

  12. LESSON 2 Create Motion-Tweened Animation • Motion tweening is less tedious than frame animation • Create a Start and End frame • Flash creates the “in-between” frames • Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than frame animation Creating Animations

  13. LESSON 2 Create Motion-Tweened Animation • Two types of tweening • Shape tweening • A “morphing” effect • One object slowly turns into another • Motion tweening • Used to animate objects which are moved, resized, re-colored, or rotated Creating Animations

  14. LESSON 2 Keyframe for where the car ends Keyframe for where the car starts Figure 10: Sample motion-tweened animation Creating Animations

  15. LESSON 2 Create Motion-Tweened Animation • Select the starting frame • Insert a keyframe, if necessary • Position the object on the stage • Verify that it is selected • Choose the Create Motion Tween command • From the Timeline option on the Insert menu Creating Animations

  16. LESSON 2 Create Motion-Tweened Animation • Insert a keyframe in the ending frame of the animation • Move the object and/or make changes to the object • Change the object’s size • Rotate the object Creating Animations

  17. LESSON 2 Things to Remember • If you change the position of the object, it will move in a direct line from start position to the end position • If you reshape an object in the ending keyframe, the object will slowly change from the starting keyframe to the ending Creating Animations

  18. LESSON 2 Things to Remember • When you select an object and create a motion tween, Flash automatically creates a symbol • You can remove a motion tween animation by selecting a frame within the tween and using the Remove Tween command Creating Animations

  19. LESSON 3 Work with Motion Guides • Creates a path that will guide moving objects around the stage in any direction • Without Motion Guides, animations always travel in straight lines • Animations are placed on their own layer beneath a motion guide layer Creating Animations

  20. LESSON 3 Creating Animation with Motion Guides • Two ways to work with motion guides • Insert a guide layer, draw a path, then create an animation and attach the animated object to the path • Create an animation, insert a motion guide layer and draw a path, then attach animated object to the path Creating Animations

  21. LESSON 3 Creating Animation with Motion Guides • Second method described • Create a motion-tweened animation • Select the layer the animation is on and insert a motion guide layer • Draw a path using the Pen, Pencil, Line, Circle, Rectangle, or Brush tools Creating Animations

  22. LESSON 3 Creating Animation with Motion Guides • Attach the object to the path by dragging the object by its registration point to the beginning of the path in the first frame, and to the end of the path in the last frame Creating Animations

  23. LESSON 3 Creating Animation with Motion Guides Creating Animations

  24. LESSON 3 Working with Properties • Tween • Specifies Motion, Shape, or None • Scale • Tweens the size of an object • Ease • Specifies the rate of change between tweened frames • Ease values are between -100 (slow) and 100 (fast) Creating Animations

  25. LESSON 3 Working with Properties • Rotate • Specifies the number of times an object rotates clockwise (CW) or counter clockwise (CCW) • Orient to path • Orients the baseline of the object to the path Creating Animations

  26. LESSON 3 Working with Properties • Sync • Ensures that the object loops properly • Snap • Attaches the object to the path by its registration point Creating Animations

  27. LESSON 4 Create Animation Effects • Resizing an object • Rotating an object • Changing the color of an object Creating Animations

  28. LESSON 4 Resizing an Object Using a Motion Tween Creating Animations

  29. LESSON 4 Rotating an Object Using a Motion Tween • Select the object in the start or end frame, then rotate with options • Rotate Tool option of Free Transform tool • Rotate clockwise or counter clockwise a specified number of turns or degrees through Properties panel • Stipulate an Ease value to cause the rotation to accelerate or decelerate Creating Animations

  30. LESSON 4 Changing an Object’s Color with Motion Tween • Numerous ways to change an object’s color over an animation’s time • Change the Tint of the object • Change the Alpha of the object • Change the Brightness of the object • Apply Advanced Effects Creating Animations

  31. LESSON 4 Using the Onion Skin Feature • Allows you to view an outline of objects in any number of frames • Helps in positioning animated objects on the stage • Turn Onion Skin feature on via the Icon in the timeline • Use sliders to determine the range of Onion Skin display Creating Animations

  32. LESSON 4 Combining Various Animation Effects • Combine motion-tween effects so they occur simultaneously during an animation • Example: airplane object • Enter from offstage and perform a loop • Rotate the plane horizontally to create a barrel roll effect • Grow smaller as it moves across the screen to simulate the effect of plane speeding away Creating Animations

  33. LESSON 4 Creating Timeline Effects • You can apply Timeline effects to the following objects: • Text • Graphics, including shapes, groups, and graphic symbols • Bitmap images • Button symbols Creating Animations

  34. LESSON 4 Apply a Timeline Effect Creating Animations

  35. LESSON 5 Animate Text • Text can be animated like other objects • Resize, rotate, reposition, and change the colors • Create a motion-tween to move text as you would an object • Specify a rotation Creating Animations

  36. LESSON 5 Animate Text • Once you create a motion animation using a text block, the text block becomes a symbol • Cannot edit individual characters • Can edit the symbol as a whole Creating Animations

  37. SUMMARY Chapter 4 Tasks • Create frame-by-frame animations • Create motion-tweened animation • Work with motion guides • Create animation effects • Animate text Creating Animations

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