1 / 7

Getting Started with Aibo and Tekkotsu

Tekkotsu - (“iron bones”) - Controller overlay and development environment from CMU. Getting Started with Aibo and Tekkotsu. OPENR-SDK - basic developers kit from Sony (model specific). Aperios - firmware OS in Aibo. Aibo (“friend”). AIBO. Hardware.

etana
Download Presentation

Getting Started with Aibo and Tekkotsu

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Tekkotsu - (“iron bones”) - Controller overlay and development environment from CMU Getting Started with Aibo and Tekkotsu OPENR-SDK - basic developers kit from Sony (model specific) Aperios - firmware OS in Aibo Aibo (“friend”)

  2. AIBO

  3. Hardware • Actuation motors and Outputs • Joint actuation motors (one per paren) Tail: (left/right) Neck: (up/down) Head: (left/right) (up/down) Hip/shoulder- per leg: (in/out) (forward backward) Knee, (bend position) Ankle (bend position) • Audio channel • Networking and removable media 803/11g – wireless network channel removeable memory stick slot. Sensors - • 320 line CCD camera with color segmentation hardware • IR distance sensors (2 on ERS-7), one on ERS 210 • Position encoders for all joints actuator motors (see below) • Stereo Microphone • Touch sensors (switches) head (1), back (3/ers7, 1/ers210), chin • Accelerometer for detecting falls and pick-ups • Switch sensors on each paw pad

  4. Look for object Point head at object Bark and wag tail Monitor the battery charge Aibo Programming Model • An Aibo “program” is a collection of concurrent/event driven threads called “BEHAVIORS” Example: Head tracks of object in visual field, barks and wags tail when object found Behavior (foreground) Behavior (foreground) Behavior (background) Behavior (foreground)

  5. Shared Objects • WorldState Object- Shared memory region that holds the current state of all sensors and actuators • Updated in background every 30ms • read by behavior • Motion Objects - one unique object for each motion, i.e. move head to a specific position • Several canned ones w/Tekkotsu or you can write your own • Named <motion>MC.cc (.h) by convention • Executed through the “motion manager” process • More later

  6. Behavior Class template Includes for Motions Events Base-behaviors //-*-c++-*- #ifndef INCLUDED_happyBehavior_h_ #define INCLUDED_happyBehavior_h_ #include "Events/EventRouter.h" #include "Behaviors/BehaviorBase.h" #include "Motion/MotionManager.h" #include "Motion/MotionSequenceMC.h" class happyBehavior : public BehaviorBase { public: happyBehavior() : BehaviorBase(), stand_id(MotionManager::invalid_MC_ID), stand() { // initialiation of stand up behavior stand->setPlayTime(700); // 700 milliseconds to stand up stand->setPose(PostureEngine("/ms/data/motion/situp.pos")); } virtual void DoStart(); virtual void DoStop(); virtual void processEvent(const EventBase& event); virtual std::string getName() const { // Name is used for menus, or debugging. return "happyBehavior";} protected: MotionManager::MC_ID stand_id; SharedObject< MotionSequenceMC<MotionSequence::SizeSmall> > stand; }; #endif Constructor must run constructor for base class • DoStart() • runs each time behavior activates • DoStop() • runs each time behavior deactivates • EventHander(event) • Runs on incoming event For debugging Intermal data structures

  7. How Tekkotsu Works www.tekkotsu.org

More Related